Sharks Are Evil by Psy

[raw]
made by Psy for LD21 (-)
My fabulous entry and also my first into Ludum Dare. Made using FlashDevelop, FlashPunk, PunkUI and Photoshop.

Those pesky sharks are up to no good yet again! They wait with their mouths wide open in anticipation of gobbling up some unbeknownst swimmers as they hurtle towards them.

You - Yes, you! - are their life ring wielding saviour! Move across the bridge using the arrow keys and throw life rings to help the swimmers avoid the nasty sharks. Z will throw a ring which will move swimmers to the left and X will throw a ring which will move swimmers to the right.

You're their only hope!

Ratings

Coolness 0% 418
Overall 2.87 250
Audio 1.15 348
Community 1.89 372
Fun 2.83 196
Graphics 2.78 235
Humor 2.60 105
Innovation 2.65 275
Theme 2.74 312

Feedback

Superyoshi
22. Aug 2011 · 15:50 UTC
Fun, little, addictive game. Only thing which I didn't like was the movement of the sharks, sometimes they just directly jumped into the people who were already past the bridge, eating up to 3 at once without me being able to do anything.
tgijsola
23. Aug 2011 · 02:11 UTC
Sharks are crazy, unpredictable beasts! Also, evolution has granted them the power of teleportation.
mikelovesrobots3
23. Aug 2011 · 04:36 UTC
I liked it. Make it into an iphone game, polish it, and make some money.
kavs
23. Aug 2011 · 07:22 UTC
I don't like how the sharks teleport randomly. If they shifted over a lane or two that might be better, but it just feels like I'm hopeless to save them and I'll do just as good if I let the people fall randomly.

It took until about the 5th wave for me to realize that the preservers shifted their lanes. In the description text, maybe make it more obvious as to their functionality? I thought I could just throw them and if they touch, they are saved.
summaky
23. Aug 2011 · 14:40 UTC
At first I didn't know that the life rings just moved people around. I though that just touching them was enough.

Also, the shark movements are so unpredictable that is very hard to save anyone. When I think someone might be safe, a shark just moves to that lane and "noms noms"
EddieCameron
24. Aug 2011 · 23:28 UTC
Site's down for me...
Benjamin
26. Aug 2011 · 23:43 UTC
fun game ! Try to add hints for the player so he can predict the next shark move
KavuDX
27. Aug 2011 · 20:13 UTC
I didn't get what I should do, as whenever I tried to make the people move away from the sharks, the sharks would just teleport around and eat the people I moved nonetheless.

But overall, pretty slick game. Wish you have made some audio, at least recorded a "Nom nom nom" on your mic.
Andrew
29. Aug 2011 · 07:02 UTC
The shark movement's been already mentioned, and I have to agree, that could do with some fine tuning.
matthias_zarzecki
30. Aug 2011 · 21:20 UTC
Neat idea!

Recognizing wheter a guy has been saved or om-nommed is quite tricky however. Bigger animations/effects would be quite useful.
Breakdance McFunkypants
31. Aug 2011 · 07:08 UTC
Really nice! Reminds me of ATARI games like Kaboom in a vague way. Great work!
wally2069
31. Aug 2011 · 18:53 UTC
The mechanics are very interesting but the sharks were very random and moved way to fast. Sometime safe people got eaten just by predator teleport.

Otherwise a great program.
🎤 Psy
03. Sep 2011 · 19:45 UTC
Thanks guys. I wasn't expecting such a positive response considering the incredibly simple concept. :) Now I think I'll tame those sharks a bit and add a bit o' polish 'n' shine and finish it off properly.