Not the Sharpest Sword in the Box by Draknek

[raw]
made by Draknek for LD21 (-)

Ratings

Coolness 1% 311
Overall 3.52 65
Audio 2.55 175
Community 2.15 317
Fun 3.33 66
Graphics 3.00 190
Humor 3.28 35
Innovation 4.26 8
Theme 3.07 223

Feedback

HybridMind
22. Aug 2011 · 14:33 UTC
Really great game! I have played this a bunch so far and love how fun and simple it is with a surprising amount of strange and funny gameplay that happens depending on sword distribution and how you have "arranged" the man.
Marach
22. Aug 2011 · 17:19 UTC
Funny little game. Not sure how it fits the theme though...
My highscore is 17.
zigs
22. Aug 2011 · 19:02 UTC
*stab in the foot"
"MY EYE!"

This game is great :D
I would love to have it on my iPod in the morning to waste some time in the train on my way to work :)

highscore: 20

@Marach: you're escaping the swords ;) But true, it might be streaching the theme a little.

I also like the title, very clever.
kevglass
22. Aug 2011 · 20:12 UTC
Very very cool. Lovely implementation of a very original idea.
Gornova
22. Aug 2011 · 20:59 UTC
best game of the compo so far!
mpc174
22. Aug 2011 · 21:35 UTC
Very simple, straightforward, fun game! Can easily see this on an iPad or iPhone.
foobaz
22. Aug 2011 · 21:54 UTC
Interesting avoidance physics game with funny audio game over.
pdyxs
23. Aug 2011 · 00:33 UTC
Love it. Should definitely bring this one out on the iphone...
Klare
23. Aug 2011 · 00:36 UTC
That voice... SO GOOD!
LumdumDareisCool
23. Aug 2011 · 07:40 UTC
OMG !!! This is so great ! I love it
Kinta
23. Aug 2011 · 09:07 UTC
Great, little game! :)

Btw. my highscore is 12.
Andrew
23. Aug 2011 · 11:21 UTC
I can imagine this being an escapist's nightmare, a box with neverending swords. Very original I must say.
Arron Fowler
23. Aug 2011 · 13:22 UTC
Really liked this one. Simple but good. I like the vintage feel of the artwork and friendly sound. Good work.
superflat
23. Aug 2011 · 13:50 UTC
This turned out very good indeed!
dramble
23. Aug 2011 · 15:42 UTC
Good execution of the idea.
Gib
23. Aug 2011 · 16:08 UTC
One of the best entry so far. Agree with the others, this should definitly do well on a portable device !
Meedoc
23. Aug 2011 · 16:15 UTC
Just awesome. Simple and efficient idea! Nice job!
makc
24. Aug 2011 · 17:24 UTC
I guess this could have 5 stars for innovation. But, you cant really escape, can you? P.S. mochi highscores do no fit in stage.
Hangedman
24. Aug 2011 · 20:00 UTC
Simple, fun, functional! Cool stuff.
Rudy
25. Aug 2011 · 19:20 UTC
Very nice idea. There is no way to tell how far the sword will go though. The body also feels a bit "heavy". I would prefer a health meter and blood stains than immediate death from a prickle to the hand.
matthias_zarzecki
25. Aug 2011 · 20:42 UTC
This idea is so far the most unique I have seen.

Nice work!
Shadow
26. Aug 2011 · 02:58 UTC
Cool idea. Pure genius!. Although you don't actually escape as in "freeing yourself from the box" but... you are certainly escaping imminent death. It's rather hard but it's fun!
marudziik
26. Aug 2011 · 08:58 UTC
Very original and funny!
Mahtiti
26. Aug 2011 · 23:26 UTC
Awesome game, a simple, unique and fun idea! And like other people have said, it would be perfect for a smartphone.
angrygeometry
29. Aug 2011 · 01:23 UTC
i enjoyed placing him in very compromising positions. im not very good at it but i enjoyed this nonetheless.
Deraj
02. Sep 2011 · 04:26 UTC
Super simple and super awesome! My only complaints are that this doesn't fit the theme very well and the high scores list is kind of confusing ("month" only has one entry, but "day" has several...). Great job!
wally2069
11. Sep 2011 · 03:15 UTC
Theme sound effects were a little laggy but otherwise fine. Trying to survive the swords was pretty cool. Nice job.