Escape from the Frame by vitae
Done in 48 hours. Simple, too many mini games, so none of them are as high quality as I would like.
OS X: tested on my OS X Lion machine, I don't have a pristine machine to test on, nor an older machine, so I'm only saying it works on Lion. It _should_ work w/out installing pygame.
Linux: you must have python-pygame previously installed (debian/ubuntu: "apt-get install python-pygame"). you can download the source and run 'python escape_from_the_frame.py' or you can feed the url to 'pip install' and run 'escape'
OS X: tested on my OS X Lion machine, I don't have a pristine machine to test on, nor an older machine, so I'm only saying it works on Lion. It _should_ work w/out installing pygame.
Linux: you must have python-pygame previously installed (debian/ubuntu: "apt-get install python-pygame"). you can download the source and run 'python escape_from_the_frame.py' or you can feed the url to 'pip install' and run 'escape'
Ratings
| Coolness | 5% | 115 |
| Overall | 2.25 | 417 |
| Audio | 1.53 | 323 |
| Community | 3.38 | 53 |
| Fun | 2.25 | 353 |
| Graphics | 1.25 | 489 |
| Humor | 2.08 | 194 |
| Innovation | 2.88 | 218 |
| Theme | 3.13 | 205 |
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Traceback (most recent call last):
File "escape_from_the_frame.py", line 59, in <module>
File "escape_from_the_frame.py", line 56, in main
File "escape_from_the_frame.py", line 50, in run
File "escape\model\model.pyo", line 306, in update
File "escape\model\actor.pyo", line 36, in __init__
File "escape\library\load_image.pyo", line 33, in load_image
pygame.error: Out of memory
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Traceback (most recent call last):
File "escape_from_the_frame.py", line 59, in <module>
File "escape_from_the_frame.py", line 56, in main
File "escape_from_the_frame.py", line 50, in run
File "escape\model\model.pyo", line 263, in update
File "escape\model\actor.pyo", line 36, in __init__
File "escape\library\load_image.pyo", line 33, in load_image
pygame.error: Out of memory
Seems you are creating to many new image object in some cases, which fills the memory. (Haven't checked the code, just the errors wally posted)