Escape from the Frame by vitae

[raw]
made by vitae for LD21 (-)
Done in 48 hours. Simple, too many mini games, so none of them are as high quality as I would like.

OS X: tested on my OS X Lion machine, I don't have a pristine machine to test on, nor an older machine, so I'm only saying it works on Lion. It _should_ work w/out installing pygame.

Linux: you must have python-pygame previously installed (debian/ubuntu: "apt-get install python-pygame"). you can download the source and run 'python escape_from_the_frame.py' or you can feed the url to 'pip install' and run 'escape'

Ratings

Coolness 5% 115
Overall 2.25 417
Audio 1.53 323
Community 3.38 53
Fun 2.25 353
Graphics 1.25 489
Humor 2.08 194
Innovation 2.88 218
Theme 3.13 205

Feedback

wally2069
22. Aug 2011 · 16:13 UTC
Bubble bursting was kind of annoying. Only got to fourth level each time. Sorry but it crashed twice on me with relatively similar errors.

-------------

Traceback (most recent call last):
File "escape_from_the_frame.py", line 59, in <module>
File "escape_from_the_frame.py", line 56, in main
File "escape_from_the_frame.py", line 50, in run
File "escape\model\model.pyo", line 306, in update
File "escape\model\actor.pyo", line 36, in __init__
File "escape\library\load_image.pyo", line 33, in load_image
pygame.error: Out of memory

-------------

Traceback (most recent call last):
File "escape_from_the_frame.py", line 59, in <module>
File "escape_from_the_frame.py", line 56, in main
File "escape_from_the_frame.py", line 50, in run
File "escape\model\model.pyo", line 263, in update
File "escape\model\actor.pyo", line 36, in __init__
File "escape\library\load_image.pyo", line 33, in load_image
pygame.error: Out of memory
d_m
23. Aug 2011 · 04:23 UTC
This was simple but fun. Obviously the graphics weren't very good, but I didn't mind so much. The music, while spare, captured the mood and tenseness of the game well. I liked the different minigames and didn't get bored with them. The game wasn't a long one but held my attention. Good job!
thonk
23. Aug 2011 · 05:22 UTC
For some reason, I found "avoiding the sun" insanely fun. Unfortunately, the game crashed 3 times for me on that level.
JaJ
23. Aug 2011 · 20:16 UTC
I liked escape the sun the best as well.
KilledByAPixel
24. Aug 2011 · 03:15 UTC
Having a different mini game every level kept me interested the whole way through. I think it would have been better without the music.
tcstyle
26. Aug 2011 · 11:47 UTC
That was ... strange. Annoying music, good ideas.
Seems you are creating to many new image object in some cases, which fills the memory. (Haven't checked the code, just the errors wally posted)
summaky
27. Aug 2011 · 07:39 UTC
The music was rather annoying. The idea was good.
Cosmologicon
27. Aug 2011 · 17:21 UTC
Not bad. I like "the frames are cramping your style, bro". It was also pretty funny the way you explained the missing levels. I have to say that minigames with different mechanics are always ambitious. Even if they're not hard to write, they take so much time. You might be better served just sticking with a single mechanic. It would have given you more time for polish, anyway. Agreed that the solar system level was obviously the best.
🎤 vitae
27. Aug 2011 · 19:51 UTC
I'll have a look into the 'out of memory' errors. It seems that my sprites aren't being reaped, I'm not sure what's referencing them though.