Unrest by Lattyware
Unrest is a game where you have the goal of escaping hopelessness. You are set upon by all the issues that plauge your life, and must fix them without creating too many issues, or making any one issue too big.
The issues you face scroll by in the background. As they become bigger issues, they become bigger, and if any one issue becomes too much, the game will end as you are overwhelmed. Likewise if you let everything build up, you will notice that the chance of espcaping hopelessness (visualised at the bottom of the screen) will fade.
If you start to sort out your life, the issues will reduce in size, and your goal of escaping hopelessness will become clearer.
It is intended that the game is very easy to loose, and juggling all of your issues is a hard task.
Note there are a few issues with the bindings, and the static versions. The best bet is to run the source version, if you can handle installing the dependancies. The Linux precompiled version will probably only work on 64-bit systems, and the Windows one may give some errors in a command prompt, and may 'crash' when you exit - but the game itself will work.
Overall, I'm happy I completed the task, and I hope the game is something a little bit different. I'm no artist, so the art and (lack of) animation is not great, and I feel I could have done better, but there we go.
The issues you face scroll by in the background. As they become bigger issues, they become bigger, and if any one issue becomes too much, the game will end as you are overwhelmed. Likewise if you let everything build up, you will notice that the chance of espcaping hopelessness (visualised at the bottom of the screen) will fade.
If you start to sort out your life, the issues will reduce in size, and your goal of escaping hopelessness will become clearer.
It is intended that the game is very easy to loose, and juggling all of your issues is a hard task.
Note there are a few issues with the bindings, and the static versions. The best bet is to run the source version, if you can handle installing the dependancies. The Linux precompiled version will probably only work on 64-bit systems, and the Windows one may give some errors in a command prompt, and may 'crash' when you exit - but the game itself will work.
Overall, I'm happy I completed the task, and I hope the game is something a little bit different. I'm no artist, so the art and (lack of) animation is not great, and I feel I could have done better, but there we go.
Ratings
| Coolness | 3% | 183 |
| Overall | 3.31 | 114 |
| Audio | 1.00 | 371 |
| Community | 3.00 | 122 |
| Fun | 2.77 | 217 |
| Graphics | 2.50 | 305 |
| Humor | 2.13 | 177 |
| Innovation | 4.00 | 24 |
| Theme | 3.92 | 23 |
I keep getting "uneducated" floating down no matter how many times I go to college :)
What operating system, what build, and how does it crash? If it's 32-bit linux, try running from source rather than the prebuilt version, as that was built on my 64bit machine, and from what I gather it won't run on 32bit installs. Unfortunately, I don't have a 32bit install to create another version.
@AndyBrown:
You begin with a small ammount of addiction, and you also gain it (in much lesser amounts) from alcohol. The answer to that one is sleep, sleep in your bed and addiction will go down.
I was torn as to whether to show the effects. I felt that showing them made the game a) really easy and b) less interesting. It made it a pure maths game, which while technically what it is, it made it less about experimenting and juggling everything, and more about 'got to do this stuff in this order'.
If you are really interested, if you grab the source code you can take a look at what each event does.
Unfortunately the mechanics do sort of rely on your following my train of thought, but that is the way with this kind of thing. As to exhastion, I had planned to have it separate, but ended up rolling it into stress - again, a time thing.
@Andrew:
Cheers, when I implemented the effect I really liked it. I was weighing it against a normal kind of 'bar' interface, and it is less clear, but I think that helps in a way to make the game less of a cheap version of the sims XD.
I'd like to make it quite clear that I personally think suicide is an insane thing - I could never even contemplate suicide as I feel no matter how bad things are - being dead is worse. If I'd have had the time, I would have made a death animation where your issues dissapeared, but were replaced with a massive 'DEATH' issue, which may have got my point across - alas, a lack of time stopped me. And yes, the player's role is to be rational and try and juggle the issues.
@jonnopon3000:
Cheers. I wish I'd had the time to do some audio and stuff, and I did have plans, but as always, time stopped me.