The Shadows Hunger by Octoborg
Here's The Shadows Hunger. The darkness will consume you, so run from light to light, collecting the items you need to escape and avoiding the shadowy beasts that would devour you!
Instructions and journal included.
Try #2: Replacing with version that corrects a mistake in the instructions.
Instructions and journal included.
Try #2: Replacing with version that corrects a mistake in the instructions.
| Windows | http://www.mediafire.com/?9c96rtjt6x94o95 |
| Source | http://www.mediafire.com/?irm0rvyddswmi67 |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3260 |
Ratings
| Coolness | 0% | 418 |
| Overall | 3.14 | 163 |
| Audio | 2.54 | 179 |
| Community | 2.00 | 336 |
| Fun | 2.36 | 327 |
| Graphics | 3.07 | 176 |
| Humor | 1.67 | 297 |
| Innovation | 3.07 | 178 |
| Theme | 3.07 | 223 |
The sound is atrocious, especially the sounds the monsters make.
My biggest gripe, and it may sound dumb, is the different passage types. I didn't like always having to think, "Wait, do I push F here or R?" Also, if you place a bomb and leave the level you lose the bomb. I felt like I'd enjoy the game more if the bombs just weren't a part of it.
Running out of bombs shouldn't make you get stuck, as I designed the game to never require bombs to progress, only to get certain powerups or to skip keys. Bombed objects should also stay gone if you re-enter a screen. Did I miss something?
Doesn't really manifest itself too much in a game this short and simple, but I like it when a game offers several solutions to a problem, and that was my motivating factor behind being able to bomb most doors.
Looking back on it, I probably should have made doors open with a key simply by touching them...
But I have problems with the bomb too. First, running into the explosion after the Boom shouldn't kill me (it doesn't feel natural). Second, it's sad that you lose the bomb if you die and the bomb was ticking on the floor.
But overall nice work!