Sound Shift by Andy_Voz
Hi, I'm Andy and I'd like to present you my first LD game – Sound Shift.
Rules are simple:
1.The Game generates chord, which consists of three sounds.
2.You can listen it by clicking on the black play button.
3.You can change chord by clicking on button with arrow.
4.You have 10 soundballs.
5.You should transfer 3 soundballs into cells to make a chord.
6.You can listen, what you got by clicking on white play button.
7.If your chord will be the same as generated chord, congrats! :)
Then Sound Shift automatically generates another chord. Good luck! :)
Rules are simple:
1.The Game generates chord, which consists of three sounds.
2.You can listen it by clicking on the black play button.
3.You can change chord by clicking on button with arrow.
4.You have 10 soundballs.
5.You should transfer 3 soundballs into cells to make a chord.
6.You can listen, what you got by clicking on white play button.
7.If your chord will be the same as generated chord, congrats! :)
Then Sound Shift automatically generates another chord. Good luck! :)
Ratings
| Coolness | 75% | 2 |
| Overall | 3.24 | 446 |
| Audio | 4.03 | 24 |
| Innovation | 3.89 | 79 |
| Theme | 2.89 | 745 |
Apparently javafx is runnable in openJDK but in my case, it is not :(
kbmonkey@multivac:sound shift$ java -version
java version "1.7.0_95"
OpenJDK Runtime Environment (IcedTea 2.6.4) (7u95-2.6.4-1~deb8u1)
OpenJDK 64-Bit Server VM (build 24.95-b01, mixed mode)
If you are considering making a post-compo version, I would suggest that you enhance the "win detection" logic, so it does not matter in which order the soundballs are placed :-) Also, it could be useful to be able to listen to a "partially constructed" chord.
You could even add labels to the soundballs and target chord (and maybe even give the name of a "wrong" chord as feedback), thereby making it into a simple edutainment game :-D
I won't rate you overall because I can't tell how good the game is if you know how to play it, best of luck.