Escape... by shinD
made with python + pyglet. if you're not using windows, you should be able to run the game on any system by downloading pyglet from http://www.pyglet.org
If you get errors about AVBin missing, please download appropriate file for your system from http://code.google.com/p/avbin/downloads/list
Sorry about this inconvenience.
graphics with adobe photoshop cs4
sound with sunvox, guitar pro and garageband, with adobe soundbooth for tinkering
notepad++ for code
it's a thing, maybe it's a game, maybe not. it's probably not fun. i wanted to try to do something a bit experimental and - dare i say - artistic with a bit of thought underneath, so take it how you will.
you need to escape! watch out for monsters. interact with things. if nothing happens, try to motivate yourself some more.
dont read the source, cause that's where the real monsters lie (=terrible coding!)!
If you get errors about AVBin missing, please download appropriate file for your system from http://code.google.com/p/avbin/downloads/list
Sorry about this inconvenience.
graphics with adobe photoshop cs4
sound with sunvox, guitar pro and garageband, with adobe soundbooth for tinkering
notepad++ for code
it's a thing, maybe it's a game, maybe not. it's probably not fun. i wanted to try to do something a bit experimental and - dare i say - artistic with a bit of thought underneath, so take it how you will.
you need to escape! watch out for monsters. interact with things. if nothing happens, try to motivate yourself some more.
dont read the source, cause that's where the real monsters lie (=terrible coding!)!
Ratings
| Coolness | 76% | 1 |
| Overall | 1.92 | 458 |
| Audio | 3.58 | 41 |
| Community | 2.63 | 219 |
| Fun | 1.33 | 490 |
| Graphics | 2.92 | 203 |
| Humor | 1.00 | 466 |
| Innovation | 2.25 | 375 |
| Theme | 2.45 | 370 |
Traceback (most recent call last):
File "escape.py", line 8, in <module>
File "character.pyc", line 6, in <module>
File "resources.pyc", line 40, in <module>
File "pyglet\media\__init__.pyc", line 1386, in load
File "pyglet\media\riff.pyc", line 202, in __init__
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media
Very nice audio which sets quite a good mood together with the art... but as you said yourself, is there a game? - Character walking slowly half a pixel at a time (if not less, i was sure i'm blocked somehow in collision, then i noticed he IS moving.... superslowly.
I think you need to at least double the speed and give more feedback to the player. Then I think this would make an interesting game.
After "losing" 3 times, I ended up changing some of the code and made it print some (hidden) value. But I was still not able to win. I wasn't even able to take the pills. I think the player could use some more feedback with respect to those values.
**WARNING SPOILERS AHEAD**
**WARNING SPOILERS AHEAD**
**WARNING SPOILERS AHEAD**
Especially the game over sequence when you lose, so I know when to stop pressing 'e' since I already lost.
I had to double the initial monster_counter to get anywhere (I don't think increasing this number would hurt the player's experience of your game by the way).
I'm not sure if this is a bug, but even after the sky changes, the monsters are still there. I still haven't won yet (or at least I don't think I have).
You code also refers to some kind of computer object (although it seems to be only a negative effect object) which I haven't found anywhere.
P.S. x32 binary works for Win 7 x64, just in the SysWOW64 folder.
It's a lazy, crappy mechanic that should be outlawed from all games! (and I'm sorry to pick on your game specifically for it)
The way you make the player move at ~1 pixel / second, the way I don't get insight into what I'm doing, the way you tell me to tap e to use an item but when I'm standing in front of the only item in the room tapping e just seems to make me disappear faster... all these things make it seem like you and your game hate me, the player. What did I do to offend you?
I read in your postmortem that this was, "Not intended to be" fun. I can't tell if that's some kind of rationalization or just a really bad idea IMO.
Sorry if it seems like I'm laying into you hard. It's because I really like the artwork and audio and sense there's something really cool in there that wants to escape these flaws...
But even after that I couldn't figure out the game. My guy seemed to just fade out to invisible by the time I got near the pills, and tapping e didn't seem to help anything.
@foobaz & others Yeah, I agree the lack of feedback does kinda kill it. That's priority one I've addressed as I've picked up the code and continued working on it.
@ExciteMike I thought I did update the zip with the dll, huh. Guess I uploaded the wrong one.
@Jedi Since God of War did it with chests and such? :P You should've seen the version before this where you had to move while tapping! (Debugging it got so goddamn annoying I had to remove it)
About the Not intended -part, I think it's a case of bad implementation within the time limit. I do think there's a case for games that are not fun in the traditional sense in order to explore certain themes, just like there are movies and books using unfun methods in that way. My experimentation did perhaps fail at this time, but maybe someone will fare better!
I've started working on some of these problems and I'll release an updated version some time in the future!