Enough time for escape by Shigor
Requires Net 2.0, runs via OpenTK, so it might run on mac / linux too with Mono (untested). More info in readme.txt
Update: Since the game is now really too hard as I hadn't time to do enough recipes, I made a list on following link (for those who don't want to spend a lot time finding them out for themselves):
http://dl.dropbox.com/u/19916467/Recipes.txt
Other hints:
HOLD space to attack anything in front of you including those pesky cats (they'll try to run away after first hit).
There are several different endings, one good, few not so good and one (not so) hidden.
Update: Since the game is now really too hard as I hadn't time to do enough recipes, I made a list on following link (for those who don't want to spend a lot time finding them out for themselves):
http://dl.dropbox.com/u/19916467/Recipes.txt
Other hints:
HOLD space to attack anything in front of you including those pesky cats (they'll try to run away after first hit).
There are several different endings, one good, few not so good and one (not so) hidden.
| Windows | http://dl.dropbox.com/u/19916467/EnoughTime.zip |
| Source | http://dl.dropbox.com/u/19916467/EnoughTimeSources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5242 |
Ratings
| Coolness | 58% | 2 |
| Overall | 2.64 | 330 |
| Audio | 1.00 | 371 |
| Community | 2.63 | 219 |
| Fun | 2.16 | 378 |
| Graphics | 2.80 | 230 |
| Humor | 1.89 | 240 |
| Innovation | 2.80 | 238 |
| Theme | 2.92 | 259 |
You added color to some things, which was cool, but it seemed pretty random as to what had color and I felt like there needed to be more (or less). I'd have expected what was colored to fit into a category. Like, just the HUD has color or HUD stuff and items you can pick up are colored, background and animals are not (or something).
The collisions just seemed - weird. When so many trees and bushes and junk were overlapping and almost-overlapping on the screen, figuring out were you could walk was a bit of a guessing game.
I managed to invent a firestarter but that's it. Despite having _plenty_ of flammable inventory and environment, I was just told there was nothing to set on fire, which was quite frustrating.
Actually after writing that I realized I needed to go back and BUILD the firestarter. So I did. I had to get more rocks (guess I used up the ones I had on a non-functional prototype?) and was told "now I can build fire." What'd that do? I don't see "Fire" on the build menu. Where's my fire!?
Ultimately, this game shows promise. It's innovative. If it were simpler and easier to get into, and had sound, I'd like it more. Picking up stuff you can find on a deserted island and combining them to build inventions that ultimately lead to your escape (I assume) has got to be the best integration of theme I've seen so far. 5* there.
"You added color to some things, which was cool, but it seemed pretty random as to what had color and I felt like there needed to be more (or less). I'd have expected what was colored to fit into a category. Like, just the HUD has color or HUD stuff and items you can pick up are colored, background and animals are not (or something). "
I've already fixed the most stupid things for the postcompo version, color changing is one of the stuff which remains to be done.
I don't understand why the Firestarter can be made with 2 small rocks but not 2 big rocks... Also, the game sort of crashed when I tried to make something. Again, the crafting system is kind of confusing, since it's all thrown at you at the same time.
Overall, it has potential but needs a lot of work to be fun.