Shapeshifter on the Run by Vantaug
The game is a endless runner, you start with just jumping and sliding, but eventually unlock animal powers (the shapeshifting part).
Controls: Arrow keys.
I have uploaded a fixed version, this one has a simple fix that is... Time.deltaTime, because apparently I had forgotten to add it in a certain place in my code. The fix just makes the game playable, since not having dtime would make most obstacles impossible to get past.
To quit the game, just press alt-f4.
Tools:
Unity 5.2.3
Adobe Photoshop CS6
Audacity 2.1.1
Controls: Arrow keys.
I have uploaded a fixed version, this one has a simple fix that is... Time.deltaTime, because apparently I had forgotten to add it in a certain place in my code. The fix just makes the game playable, since not having dtime would make most obstacles impossible to get past.
To quit the game, just press alt-f4.
Tools:
Unity 5.2.3
Adobe Photoshop CS6
Audacity 2.1.1
Ratings
| Coolness | 74% | 3 |
| Overall | 2.90 | 717 |
| Audio | 2.94 | 354 |
| Fun | 2.76 | 711 |
| Graphics | 3.58 | 225 |
| Humor | 2.46 | 375 |
| Innovation | 2.22 | 882 |
| Mood | 3.00 | 401 |
| Theme | 3.08 | 641 |
I want to enjoy the art, but the game is so unforgiving and jump windows are so narrow, that I (literally) couldn't make it over the third box after 10 minutes of play across two play sessions.
Anyway, great work!
Let me give you some advice:
- Bound boxes are larger than the objects. This is SO frustrating.
- Try buffering the jump option a while before landing. This makes the controls more user friendly.
Nice game overall.
My only nitpick is that I would have allowed the music to continue in a loop instead of reseting it every time I touched an obstacle, which in my case meant every few seconds :)
The music is legitimately stuck in my head, so I suppose well done..? XD
Also, perhaps it's just me, but the game is very, very difficult! (And I've been playing Dark Souls all week.) Perhaps spacing objects out a little more in the first couple of levels would have made the game a little more approachable. (I couldn't get past the bunny level, although I really wanted to see the rest!)
Additionally, I noticed that if you pressed a button before the character had quite landed, nothing would happen and often this would be a frustrating cause of death. Personally, I would make it so that the character performs the action if the button is held down, not if it is pressed as that would alleviate almost all of the player frustration coming from the controls.
Overall though, I genuinely enjoyed it, so good job! :D