Ballin' Basement by hayfield
A physics-based platformer which does all it can to try and stop you escaping to safety.
Controls:
Left and Right arrow keys or A and D or Gamepad Joystick to move.
Esc to pause, change room and reset death count.
Controls:
Left and Right arrow keys or A and D or Gamepad Joystick to move.
Esc to pause, change room and reset death count.
Ratings
| Coolness | 10% | 47 |
| Overall | 2.88 | 244 |
| Audio | 2.38 | 205 |
| Community | 1.71 | 420 |
| Fun | 2.56 | 275 |
| Graphics | 3.08 | 175 |
| Humor | 1.23 | 422 |
| Innovation | 3.40 | 109 |
| Theme | 2.28 | 409 |
A pretty well made game otherwise. I wish there were no restrictions on the rotating angle throughout the game (like on the winning screen).
"I found it kind of hard!"
It's supposed to be hard! I do think, however, that it ended up a bit harder than it should have done - room 5 in particular is rather terribly balanced, while a couple of others are harder than I'd have liked to stop it being possible to pass through while simply rotating the world to a particular angle and leaving it there.
"Also music might be nice"
Totally agree.
"It felt like everything was rotating around the center of the screen (rather than just gravity changing directions)."
Because that's what's happening.
I know that everything rotates from the center of the screen, but still I think that there should be some cue that lets the player know how the physics are being handled.
A more consistent batch of colors would be more likeable.