Ballin' Basement by hayfield

[raw]
made by hayfield for LD21 (-)
A physics-based platformer which does all it can to try and stop you escaping to safety.

Controls:
Left and Right arrow keys or A and D or Gamepad Joystick to move.
Esc to pause, change room and reset death count.

Ratings

Coolness 10% 47
Overall 2.88 244
Audio 2.38 205
Community 1.71 420
Fun 2.56 275
Graphics 3.08 175
Humor 1.23 422
Innovation 3.40 109
Theme 2.28 409

Feedback

markengley
22. Aug 2011 · 11:47 UTC
Very impressive although I found it kind of hard!
kevglass
22. Aug 2011 · 19:46 UTC
Nice 3D but couldn't get very far - controls seem to be getting in the way.
panzermancer
22. Aug 2011 · 22:03 UTC
Really well-done, you certainly put a lot more into 48 hours than most other people. I could only get so far as that part with the two mines, after the orange spinny thing. The bullets were weird to figure out at first, but then I got it and it was actually pretty cool. Good job.
Pvaiun
22. Aug 2011 · 22:24 UTC
Yeah I got to the part with the turret, pretty fun game.
rawbits
23. Aug 2011 · 23:26 UTC
Fun, but physics are a little weird. The ball is often go the the direction opposite of you would normally expect.
marudziik
24. Aug 2011 · 14:00 UTC
Physics feel awkward, but the idea is solid. I got to the part with two pointy things after the turret.
demonpants
25. Aug 2011 · 02:44 UTC
I agree with the other comments: very pretty, seems like a good concept, but is pretty much impossible because the controls don't make any sense. I couldn't beat the first level.
d_m
25. Aug 2011 · 04:06 UTC
I too got stuck on the turret. One thing that might make it easier to see what's going on would be make some of the walls a bit thicker so you could see more of the conveyor belts and springs and things. Also music might be nice... the sounds get a bit tiring by themselves after awhile. But, great graphics, fun physics engine, interesting idea!
KevinWorkman
26. Aug 2011 · 19:52 UTC
Good start, although like everybody else, it took me quite a while to get used to the physics and controls.
foobaz
26. Aug 2011 · 21:03 UTC
I couldn't really get used to the physics. It felt like everything was rotating around the center of the screen (rather than just gravity changing directions).

A pretty well made game otherwise. I wish there were no restrictions on the rotating angle throughout the game (like on the winning screen).
🎤 hayfield
26. Aug 2011 · 23:07 UTC
Thanks for all the comments so far.

"I found it kind of hard!"

It's supposed to be hard! I do think, however, that it ended up a bit harder than it should have done - room 5 in particular is rather terribly balanced, while a couple of others are harder than I'd have liked to stop it being possible to pass through while simply rotating the world to a particular angle and leaving it there.

"Also music might be nice"

Totally agree.

"It felt like everything was rotating around the center of the screen (rather than just gravity changing directions)."

Because that's what's happening.
Danik
28. Aug 2011 · 15:18 UTC
I think just changing the gravity would be more intuitive, but maybe less interesting, I'm not sure.
Felipe Budinich
29. Aug 2011 · 20:47 UTC
Nice concept and graphics, problem is that the phsyics do not feel right.

I know that everything rotates from the center of the screen, but still I think that there should be some cue that lets the player know how the physics are being handled.
tcstyle
04. Sep 2011 · 08:42 UTC
Nice idea, but most of the time I weren't sure how the tilt angle influenced ball movement. That makes the game very difficult.
A more consistent batch of colors would be more likeable.
hakearok
11. Sep 2011 · 03:30 UTC
Great concept and impressive for the time, but I think it would take more than 48 hours to get a whacky control scheme like this to not be frustrating.