Shapegrammer by APantaloni
Shapegrammer is a game inspired by the traditional tangram puzzle that will test your reflexes and visual-spatial ability.
Pick the correct shape and rotation to pass through the never ending obstacles. Try to get the highest score and be awesomer than your friends!
Best played with a gamepad. Keyboard controls supported.
Gamepad controls:
A button: start the game
A, B, X, Y buttons: change shape
Left stick: rotate shape
Keyboard controls:
Down arrow: start the game
Directional arrows: change shape
W, A, S, D: rotate shape
Menu controls:
F5: change player name (for the leaderboard, F4 on the web build)
F7: toggle music
F8: toggle sound fx
F10: quit game
NEW: Post jam version (25/04/2016)
The post jam version adds a difficulty level selector. Press LB or Tab to switch between RELAX (new, easier mode) and CHALLENGE (basically the same as the original version). They have separate high scores and leaderboards.
We also increased the top scores list to 20 names. Hopefully now everybody can enjoy the game without being too frustrated, regardless of their skill level. You can find the new version on the itch.io page or on the Web (Post jam) link below. Have fun!
Programming and graphics: Andrea Pantaloni
Music and SFX: Katalin Negretti
Additional graphics: Tommaso Pantaloni
Currently available builds: Windows, Mac OSX, HTML5
Made with Unity
Thanks for playing!
Pick the correct shape and rotation to pass through the never ending obstacles. Try to get the highest score and be awesomer than your friends!
Best played with a gamepad. Keyboard controls supported.
Gamepad controls:
A button: start the game
A, B, X, Y buttons: change shape
Left stick: rotate shape
Keyboard controls:
Down arrow: start the game
Directional arrows: change shape
W, A, S, D: rotate shape
Menu controls:
F5: change player name (for the leaderboard, F4 on the web build)
F7: toggle music
F8: toggle sound fx
F10: quit game
NEW: Post jam version (25/04/2016)
The post jam version adds a difficulty level selector. Press LB or Tab to switch between RELAX (new, easier mode) and CHALLENGE (basically the same as the original version). They have separate high scores and leaderboards.
We also increased the top scores list to 20 names. Hopefully now everybody can enjoy the game without being too frustrated, regardless of their skill level. You can find the new version on the itch.io page or on the Web (Post jam) link below. Have fun!
Programming and graphics: Andrea Pantaloni
Music and SFX: Katalin Negretti
Additional graphics: Tommaso Pantaloni
Currently available builds: Windows, Mac OSX, HTML5
Made with Unity
Thanks for playing!
| Web | http://www.48hstudio.com/jams/shapegrammer/WebGL/ |
| Windows, OS X (itch.io) | https://apantaloni.itch.io/shapegrammer |
| Windows (direct download) | https://drive.google.com/uc?export=download&id=0B2GAi1wC8suzN0VjVUhVUHVEVkk |
| OS X (direct download) | https://drive.google.com/uc?export=download&id=0B2GAi1wC8suzNXZCTVpkZWw3UW8 |
| Web (Post jam) | http://www.48hstudio.com/jams/shapegrammer/PostJam/WebGL/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92148 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.68 | 166 |
| Audio(Jam) | 3.24 | 348 |
| Fun(Jam) | 3.48 | 236 |
| Graphics(Jam) | 3.72 | 329 |
| Humor(Jam) | 2.70 | 399 |
| Innovation(Jam) | 3.52 | 219 |
| Mood(Jam) | 3.25 | 427 |
| Theme(Jam) | 4.03 | 81 |
Got a highscore of 9 after a couple of plays. Can't believe that someone got 30. It's so hard!
Also - I love how the game scales. Like how you left out the boring beginning like so many games like this often does not.
Overall, great game!
Hope you guys had a fun time making it =)
Nonetheless it's addictive! ;) Veeery well done!
By the way, cool game.
Can't say I didn't have trouble playing it, because it's really hard, but well, no pain, no gain haha. Congratulations.
In general good graphics and good sound. And quite an innovative idea to combine a guitarhero-esque gameplay with the tandram puzzle.
I'm really terrible though, I struggle after three or four goes because of the rotation. It probably would have been manageable if there were only two buttons for rotating pieces (e.g. A+D for rotating left+right) and the direction keys for the shapes.
Arrggg this is frustrating, well done !
Got 13. I don't know how someone managed to get 40 o.o
Congrats for your great game!
Would make a brilliant touch app, you're almost ready to basically plonk it on an iPhone and make some money! Well done buddy :).
Very challenging. Nice idea
Very well realized
i really like that it follows a simple idea but has a nice theme and not "just different shapes". i had fun playing it.
I love that the key-to-shape mapping changes every round. The game never gets easy.
It took me a minute to realize that all of the figures are facing left. Knowing that helps a lot when it gets faster - there's not any time to look at the guides in the corners. But it's still hard to quickly translate the direction they're facing to the right key. It's especially difficult with the more horizontal figures, like the fish and the dog (I think it's a dog). The standing figures like the man and the giraffe are much easier - you just point in the direction of their head.
Smooth animation, great UI, very polished all around. I just realized that "press [down arrow] to begin" is written in a font made from tangram pieces - slick.
I'll keep coming back to this one,... and I'm gonna beat Tommy's score :)