And resistance was futile by nilstastic
The invasion has begun! Get into the seat of a huge mechanical spider and let your robot rip through the bodies of the fleeing goblins/rabbits before they get to their ship. They DO fight back, at least for a few seconds.
Also. Walk LEFT, which makes sense since they are escaping.
CONTROLS
asd = control of the robot, walk to the left
mouse = fires and aims the gun
HARDWARE
opengl 3.1 (#140 shaders) - If it wont work, pleas try to update your drivers. If that wont work i'd be very happy if you could tell me what graphics card you are using. =)
THOUGHTS
I actually do feel pretty good about this, since the semi-disaster that was LD20.
What i especially like is:
- parallax scrolling
- Lua controlled bots
- Component based game architecture
- The spider, since i cant really draw/animate.
- That i rolled my own pretty much everything. =)
What i don't like is:
- That i did not test it on other systems, will see if i can scrap the 3.1 (got it down from 3.3) shader requirement.
- No crosshair, and various graphical glitches
- People walk right
- No animated ending
- No weapon upgrades
TIP
- press the right mouse button once for autofire
- if you cannot play, please watch the video! =)
Also. Walk LEFT, which makes sense since they are escaping.
CONTROLS
asd = control of the robot, walk to the left
mouse = fires and aims the gun
HARDWARE
opengl 3.1 (#140 shaders) - If it wont work, pleas try to update your drivers. If that wont work i'd be very happy if you could tell me what graphics card you are using. =)
THOUGHTS
I actually do feel pretty good about this, since the semi-disaster that was LD20.
What i especially like is:
- parallax scrolling
- Lua controlled bots
- Component based game architecture
- The spider, since i cant really draw/animate.
- That i rolled my own pretty much everything. =)
What i don't like is:
- That i did not test it on other systems, will see if i can scrap the 3.1 (got it down from 3.3) shader requirement.
- No crosshair, and various graphical glitches
- People walk right
- No animated ending
- No weapon upgrades
TIP
- press the right mouse button once for autofire
- if you cannot play, please watch the video! =)
| Windows - Highend | http://www.nilswikberg.se/andresistancewasfutile.zip |
| YouTube - Performance | http://www.youtube.com/watch?v=5b1z9apVNN4 |
| YouTube - Gameplay | http://www.youtube.com/watch?v=-ZnX71oDBdM&feature=channel_video_title |
| Windows - Lowend | http://www.nilswikberg.se/andresistancewasfutile21.zip |
| Source | http://www.nilswikberg.se/andresistancewasfutilesource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2443 |
Ratings
| Coolness | 3% | 183 |
| Overall | 2.69 | 308 |
| Audio | 2.38 | 205 |
| Community | 2.90 | 155 |
| Fun | 2.38 | 323 |
| Graphics | 3.54 | 79 |
| Humor | 2.00 | 205 |
| Innovation | 2.46 | 325 |
| Theme | 2.31 | 403 |
For what it's worth the videos look fun.
Good work, though. I like the graphics :)
But, i do feel bad that not everyone can play it and i will look into how much work it would be to make the renderer work on 2.1 hardware. The reason i went with 3.3 was because it was new and fun, but it's even less fun when people can't play my game. =)
And, if you'd like you can try again, i've rewritten it so i'll only need 3.1 support.
Worked fine on my system: NVidia GeForce GTX 460.
Traced the exception:
error C3013: input/output layout qualifiers supported above GL version 140
I'm too lazy to mess with your sources to try to find a way to go over it, so I'll either wait or won't rate.
dogbomb >> no endgame, the plan was to make it unwinnable but i had to spend a lot of time rewriting shaders and trying to make it work towards the end. =)
Rudy >> try the lowend version. =)
Btw: Highend on Win7 64 with Radeon 5670 worked fine.