{"author_link":"\/author\/jeikon\/","author_name":"Jeikon","author_uid":"4413","comments":[{"author_name":"Reelix","author_uid":"5945","time":"Aug 22, 2011 @ 4:09pm","epoch":1314029040,"text":"33 flies :)"},{"author_name":"mpc174","author_uid":"2493","time":"Aug 22, 2011 @ 7:33pm","epoch":1314041280,"text":"Framerate was pretty low. Not sure why. Could see this as a good iPhone game."},{"author_name":"Cosine","author_uid":"724","time":"Aug 23, 2011 @ 9:06pm","epoch":1314133260,"text":"Innovation: New ideas. I've seen similar things, but nothing quite like this.\r<br\/>\r<br\/>Theme: It fits the theme, that is all.\r<br\/>\r<br\/>Graphics: Everything looked like what it represented, and the UI had a nice clean look. My only suggestion is to maybe texture the web a bit and reduce the shaking effect.\r<br\/>\r<br\/>Fun: Unfortunately, due to the nature of this game, it felt like a chore. Maybe adding some sort of way to move faster, or things to dodge, you could make this more interesting. Also, I didn't seem to be able to repair my web.\r<br\/>\r<br\/>Overall: The gameplay needs some more work in the fun department, but everything else was pretty much spot-on. Good work!"},{"author_name":"Daniel X. Moore","author_uid":"2816","time":"Aug 23, 2011 @ 9:45pm","epoch":1314135600,"text":"Using a single svg image to make a game is interesting technically, but the gameplay was a bit slow and tedious for me. I agree quite a bit with Cosine, and with some tweaks to the movement speed and adding a tradeoff between building your web and consuming flies there could be some fun directions to take this."},{"author_name":"cornedor","author_uid":"4506","time":"Aug 26, 2011 @ 9:59am","epoch":1314352440,"text":"Wow those spider graphics are creepy. Very nice done."},{"author_name":"Andrew","author_uid":"5432","time":"Aug 28, 2011 @ 1:06pm","epoch":1314536460,"text":"The spider felt a bit low while the flies seemed to rip through the web at the power of ten suns, a little speed balancing can improve that."},{"author_name":"JCon","author_uid":"4413","time":"Aug 28, 2011 @ 3:25pm","epoch":1314544800,"text":"Thanks for the feedback everyone! Sorry about the imbalances in the gameplay - my decision to actually submit occurred relatively late in the comp (I had a lot on my plate that weekend), and gameplay was so radically modified in the last 6-hour push to get something out the door I didn't really have time to retweak parameters.\r<br\/>\r<br\/>It was largely a proof-of-concept of the SVG game idea (LD seems like a good opportunity for this kind of experimentation), so in that context I'm rather happy with it, and (now that I have a bit of a handle on the medium) I'm quite looking forward to pushing things further next LD."},{"author_name":"JCon","author_uid":"4413","time":"Aug 28, 2011 @ 3:26pm","epoch":1314544860,"text":"@Reelix: You beat me - 31 :P\r<br\/>\r<br\/>@mpc174: It's probably the calculation of the web distortion. My original algorithm brought Chrome crashing to its knees; the current version is much simpler, but still pretty intensive. I suspect browsers aren't really optimised for this sort of thing - I tried it in Firefox after the comp, and was also a little disappointed by the frame rate.\r<br\/>\r<br\/>@Cosine: Thanks for the breakdown. The web repair is rather slow (another parameter that could've done with some tweaking...), so you might have just been dashing around a bit too quickly for it to have any noticeable effect.\r<br\/>\r<br\/>@Daniel + Andrew: Agreed. Lesson learned for next LD: allow time for balancing game parameters.\r<br\/>\r<br\/>@cornedor: Thanks!"},{"author_name":"wally2069","author_uid":"5461","time":"Aug 31, 2011 @ 6:54pm","epoch":1314816540,"text":"Managed to get it to work on Firefox anyway but worked very slowly. Neat experiment."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 31, 2011 @ 8:24pm","epoch":1314821940,"text":"Really cool but really laggy. Nice theme interpretation. Not a lot of gameplay and variety though."}],"images":["ld21\/4413-c29fda0b859c3b0ebcb95aaf2b8cb059.jpg","ld21\/4413-534ffa5c9d5f7b6aee4d2109b7f62de1.jpg"],"links":[{"url":"http:\/\/sydney.edu.au\/it\/~jcon6353\/web_of_flies\/game.svg","text":"Web"}],"metadata":{"g_key":"32688","g_author":"4413","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32718","g_title":"Web of Flies","g_status":"UCHK1","g_place":"318","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4413-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4413-shot1.png-eq-900-500.jpg"],"text":"Stop the flies escaping your web!\r\n\r\nUse the arrow keys to control the spider as it captures the flies that land in its web. If a fly is allowed to struggle for too long, it'll break free and you'll lose. Damaged web will slowly repair itself whenever the spider is nearby.\r\n\r\nRecommended browser: Chrome (Firefox and Safari will also work, but may struggle a bit.)\r\n\r\nMy first Ludum Dare entry - an entire game as a single SVG image. Progress was a little slow while I figured out the quirks of the medium, but it came together in the end :)\r\n\r\nAll graphics and interface components drawn in Inkscape; animation and game logic in JavaScript. Enjoy!<\/p>","title":"Web of Flies"}