Victory by refrag
A simple puzzle/platformer that attempts to discuss the compulsion towards achievement, pressures of modern life and one's need for escape.
Tools Used: Flash Builder 4, Photoshop CS5, Audacity, Looptastic (iPad), Wiretap Studio, as3sfxrb
Built in Actionscript 3 with Flixel 2.55
Tools Used: Flash Builder 4, Photoshop CS5, Audacity, Looptastic (iPad), Wiretap Studio, as3sfxrb
Built in Actionscript 3 with Flixel 2.55
Ratings
| Coolness | 7% | 68 |
| Overall | 3.69 | 35 |
| Audio | 2.80 | 127 |
| Community | 1.96 | 366 |
| Fun | 3.19 | 96 |
| Graphics | 3.25 | 134 |
| Humor | 1.79 | 274 |
| Innovation | 3.00 | 192 |
| Theme | 3.39 | 123 |
The block spawning could use some tweaking, maybe spawning a bit in front of the player and growing in the direction shes facing instead of always to the right.
The narrative with the suggestive story made it deeper and more interesting. I found myself to stressed to read the text often though. I think it would be better to show the text before the level starts, it's hard to give it attention while the spikey walls are closing in on you.
I also thought it was really hard to see the player when you took one of the pills. The flashing was a bit excessive, and the dark background didn't help.
That said, solid entry, congratulations!
Shouldn't you be doing work? ;)
As for game mechanics, the super jump seems seemed forced. The puzzles with it seemed like it was using it as a way of making the game seem fresh as opposed adding a new mechanic you had to grasp in order to solve the current level.
The motion effect of jiggling side to side for the jump seems like it is suppose to make it feel like to are moving fast by simulating the motion of going that fast, a vertical jiggling might add some more immersion to it and capture that feeling better.
The graphics were well polished and the style was attractive.
Something about the voice saying "layer number number" it sound shockingly similar to the title card voice in "Serial Experiment Lain". It does feel like it is good fit for mood, but also sounds like it might be ripped.
All in all that was a well made game.
Nice work! Very complete feeling.
The voice in Lain is using the "Whisper" voice, text to speech synthesizer available on Mac computers. I recreated the same effect using the same means they did. For proof that I did not "rip" this from Lain, my "layer" samples go up to 20 (lain only had 13 layers). Thank you for taking the time to play, comment and rate my game.
The Victory and Failure banners (and the victory music) seem out of place though... they made me think of 90s racing games :)
Seems to be ramping up pretty slowly, but that's not necessarily a bad thing.
I love the advancing walls as a means of putting pressure on the player.
Got one of the blocks I create stuck in a wall. Not sure if that's a bug or not.
Oh the advancing walls have spikes now :)
Level 14: (I should have been noting which level I was on earlier) Starting to wonder when it's going to get difficult.
Level 14 still: Oh. RIGHT NOW :)
Level 15: hey wait a second. I'm playing as Commander Video!
19: curious if that red thingy was a trick or if I'm just missing a way to put the blocks down faster and use it as an alternate way to beat the level.
VICTORY!
Oh geez. Reading other folks' comments now I see that I missed the text at the bottom of the screen because my browser wasn't tall enough (and the levels did fit onscreen so it didn't look like anything was wrong) I'll replay it :)
- The boxes falling on yourself were a bit annoying, maybe 4/5 of my deaths caused by spawning a box and getting squashed accidentally (the collison hitboxes seemed somehow too large, since I was getting crushed when I thought I still had pixels to spare).
- The levels were pretty samey, could maybe have used one or two more mechanics in the game to keep up that many levels.