Facilitated Escape by BlackBulletIV

[raw]
made by BlackBulletIV for LD21 (-)
The game revolves around escaping a collapsing facility of some sort in your rocket. It has quite a retro feel to it, with a good measure of pixel art and 8-bit music. The oncoming blocks and background are procedurally generated, so each play will always be different.

Note, the controls are touchy; this is so you're able to dodge large obstacles effectively.

Page on my website: http://nova-fusion.com/games/facilitated-escape/
Time-lapse video: http://www.youtube.com/watch?v=1mFjpDqBEPE
Gameplay video: http://www.youtube.com/watch?v=IZhfP9omp_w

Enjoy!

Update: The 1.0 (post-compo) version of this game has been released. You can check it out on my website with the first link above.

Ratings

Coolness 4% 144
Overall 3.21 140
Audio 2.94 113
Community 2.36 269
Fun 3.16 108
Graphics 3.11 167
Humor 1.38 374
Innovation 2.21 386
Theme 3.32 145

Feedback

kevglass
22. Aug 2011 路 22:26 UTC
Very funky, can I have a mobile version please?
馃帳 BlackBulletIV
22. Aug 2011 路 22:47 UTC
@kevglass Thanks! That's a good idea. I'd have to learn some more about iOS and get a developer account though.
ChevyRay
22. Aug 2011 路 22:49 UTC
Cute game, makes me dizzy/sick to play it though, something to do with the player's fixed y-position and the scrolling.

Player's collision area might work better if it was a bit more generous (sometimes I died by accidentally just nicking a wall with the back of my ship, when I meant to ninja-ishly scoot around the back of it, and felt cheated).
馃帳 BlackBulletIV
22. Aug 2011 路 22:53 UTC
@ChevyRay Thanks. You're right about the collision, it should be more generous, at least on the top and bottom.
hamster_mk_4
23. Aug 2011 路 02:06 UTC
I had some frame rate issues, but the graphics and game play were solid.
馃帳 BlackBulletIV
23. Aug 2011 路 03:36 UTC
@hamster_mk_4 Thanks. I did have some minor issues as well, but for me it was caused by having too many other applications rendering at the same. Minimise those and I could get it over 600 FPS. It might also be related to drivers, or just something in Love2D; not sure really.
mikelovesrobots3
23. Aug 2011 路 04:00 UTC
I like it. Rock on for using Love 2D.

Regarding collisions, I'd like if I couldn't crash into the sides of oncoming blocks. It sucks to try to switch tracks too early and wipe out. Course, I'm kind of drunk, so maybe it's user error. STILL, I liked the music, reminded me of games in my youth.

Space theme and shaking screen were cool too. I appreciated those touches.
馃帳 BlackBulletIV
23. Aug 2011 路 04:20 UTC
@mikelovesrobots3 Thanks a lot!

It's probably a good idea, but I'd only want that effect if the user only lightly hit the sides. Realistically, if you slammed a rocket into the side of a wall, it'd blow up. (And yeah, being drunk wouldn't help, lol.)
cornedor
23. Aug 2011 路 05:29 UTC
This one is hard. the rocket moves a bit fast so I fly myself to the sides of the blocks. But very nice game.
jonnopon3000
23. Aug 2011 路 19:48 UTC
Wow, I really liked this game! I had a lot of fun, and the audio is great. The procedural generation makes the game - it's got a lot of replay value.
馃帳 BlackBulletIV
23. Aug 2011 路 20:37 UTC
@cornedor Thanks. And yeah, it is pretty hard; takes some practice. But of course, since it's procedurally generated, there's no "end" to get to.

@jonnopon3000 Thanks a lot! I agree, it would hardly be as much fun without the procedural generation (just like Canabalt).
johnfn
25. Aug 2011 路 03:50 UTC
Nice little game with nice little polished graphics. Nice overall :) My only problem was that it seemed like I would occasionally run into situations that were simply inescapable, for no problem of my own. Maybe be a little more generous? I mean, I'm going to die anyways... :-)
馃帳 BlackBulletIV
25. Aug 2011 路 04:51 UTC
@johnfn Thanks! You're correct in what you say, there's some impossible situations generated by this version of the game. I am however continuing to develop the game, and thanks to feedback of others it's now (in my opinion) quite a bit fairer than what was submitted.
summaky
27. Aug 2011 路 16:28 UTC
It says my computer doesn't support framebuffer and can't play.
馃帳 BlackBulletIV
28. Aug 2011 路 05:55 UTC
@summaky Yeah, unfortunately framebuffers (OpenGL 3+, I think) are a requirement at this stage. I'm going to try using SpriteBatches, which is supported by OpenGL 1.something and higher.
BlueShaman
28. Aug 2011 路 17:59 UTC
Getting farther seems to be more about whether or not the generator is being nice than any form of skill.... Being able to hug next to the walls without crashing would have made it considerably easier, as well as less-tight generation schemes so there's more room for error. Overall though, very cool! Nice graphics and stoof.
馃帳 BlackBulletIV
29. Aug 2011 路 06:23 UTC
@BlueShaman Thanks for your feedback. *Any* form of skill? I wouldn't think so. You are right to a certain degree however, the generator is a little too harsh. I've been making some adjustments to make it fairer, so hopefully it'll be better when the game is completed.
Andrew
30. Aug 2011 路 13:53 UTC
The only thing I can add which hasn't been mentioned is that the engine particle effects clash with the blocky retro-ness of everything else. If they were little squares it would have blended in better.
馃帳 BlackBulletIV
01. Sep 2011 路 02:34 UTC
@Andrew Yeah, I guess it does. I've played around with making the effects little blocks, but I just don't like the looks of it. Nevertheless, I've stored what I did in case I decide to use it later.
tcstyle
04. Sep 2011 路 07:51 UTC
Control precision is good for this type of game. Good soundtrack.