Facilitated Escape by BlackBulletIV
The game revolves around escaping a collapsing facility of some sort in your rocket. It has quite a retro feel to it, with a good measure of pixel art and 8-bit music. The oncoming blocks and background are procedurally generated, so each play will always be different.
Note, the controls are touchy; this is so you're able to dodge large obstacles effectively.
Page on my website: http://nova-fusion.com/games/facilitated-escape/
Time-lapse video: http://www.youtube.com/watch?v=1mFjpDqBEPE
Gameplay video: http://www.youtube.com/watch?v=IZhfP9omp_w
Enjoy!
Update: The 1.0 (post-compo) version of this game has been released. You can check it out on my website with the first link above.
Note, the controls are touchy; this is so you're able to dodge large obstacles effectively.
Page on my website: http://nova-fusion.com/games/facilitated-escape/
Time-lapse video: http://www.youtube.com/watch?v=1mFjpDqBEPE
Gameplay video: http://www.youtube.com/watch?v=IZhfP9omp_w
Enjoy!
Update: The 1.0 (post-compo) version of this game has been released. You can check it out on my website with the first link above.
Ratings
| Coolness | 4% | 144 |
| Overall | 3.21 | 140 |
| Audio | 2.94 | 113 |
| Community | 2.36 | 269 |
| Fun | 3.16 | 108 |
| Graphics | 3.11 | 167 |
| Humor | 1.38 | 374 |
| Innovation | 2.21 | 386 |
| Theme | 3.32 | 145 |
Player's collision area might work better if it was a bit more generous (sometimes I died by accidentally just nicking a wall with the back of my ship, when I meant to ninja-ishly scoot around the back of it, and felt cheated).
Regarding collisions, I'd like if I couldn't crash into the sides of oncoming blocks. It sucks to try to switch tracks too early and wipe out. Course, I'm kind of drunk, so maybe it's user error. STILL, I liked the music, reminded me of games in my youth.
Space theme and shaking screen were cool too. I appreciated those touches.
It's probably a good idea, but I'd only want that effect if the user only lightly hit the sides. Realistically, if you slammed a rocket into the side of a wall, it'd blow up. (And yeah, being drunk wouldn't help, lol.)
@jonnopon3000 Thanks a lot! I agree, it would hardly be as much fun without the procedural generation (just like Canabalt).