AWOL by quickfingers
I decided to do this last minute so kept it kind of secret. Didn't tweet or update, just got my head down and made it!
The story goes something like this :
You are a convict in an off world prison facility. A moment to escape rears its head, and you take it. Grabbing the nearby vehicle carelessly left unattended at the gate you make a run for it. Get as far away as you can from the prison before your inevitble capture.
Tools used :
Unity 3.4 Pro
VS 2010
Modo501
Cubase 4
Libraries used :
iTween
JCar
The story goes something like this :
You are a convict in an off world prison facility. A moment to escape rears its head, and you take it. Grabbing the nearby vehicle carelessly left unattended at the gate you make a run for it. Get as far away as you can from the prison before your inevitble capture.
Tools used :
Unity 3.4 Pro
VS 2010
Modo501
Cubase 4
Libraries used :
iTween
JCar
Ratings
| Coolness | 5% | 115 |
| Overall | 4.16 | 4 |
| Audio | 4.09 | 8 |
| Community | 3.42 | 47 |
| Fun | 4.09 | 4 |
| Graphics | 4.67 | 2 |
| Humor | 2.18 | 168 |
| Innovation | 3.15 | 157 |
| Theme | 3.60 | 75 |
My highest score is 5900, but I bet I could pass 6000 or 7000 if I played a little bit more.
This one is TRULY great, I would play it on kong thinking it was just another great flash/unity game.
My only complains would be the lazors beam being the same color as the background sometimes, which makes it hard to notice who's shotting at who.
Also, I didn't see any heavy purpose or incentive on using the jet engine.
Very nice looking game.
Nice idea though. Reminded me a little of Spycatcher, with the vehicle changing... maybe add water/boats next? :D
In my first play I got stuck on top of an enemy tank which I couldn't should but was shooting my bottom side.
The one major criticism that I do have is that you should really add autofire to the gun. It's just not that fun to have to keep hammering the button, and it's probably not good for your mouse either. :P
I think this game could get really interesting if you added more enemy types and maybe boss fights and stuff. The mechanics could support a larger game.