{"author_link":"\/author\/dpbrad\/","author_name":"DPbrad","author_uid":"5552","comments":[{"author_name":"Tulrath","author_uid":"4703","time":"Aug 22, 2011 @ 2:55am","epoch":1313981400,"text":"Good challenge - I got to level 3, though.  It was tough keeping the flashlight going in the direction I wanted it to go.  Good idea, though."},{"author_name":"kevglass","author_uid":"5134","time":"Aug 22, 2011 @ 11:52am","epoch":1314013620,"text":"Nice technology but found the game a bit slow. I didn't actually notice there were spinning things for a while. Cool look game though."},{"author_name":"yofreke","author_uid":"6023","time":"Aug 22, 2011 @ 5:39pm","epoch":1314034440,"text":"Cool idea, flashlight key should have been closer to WASD though.  The bad key placement ended up in the game going faster if i just blindly ran through rather than stopped moving and checked my surroundings with the flashlight."},{"author_name":"Jasper Stocker","author_uid":"4757","time":"Aug 22, 2011 @ 6:22pm","epoch":1314037020,"text":"Love it. Especially the 'frosting' effect of the flash light. Can you tell I'm hungry?"},{"author_name":"geckojsc","author_uid":"5246","time":"Aug 22, 2011 @ 9:58pm","epoch":1314049980,"text":"Interesting! Level 8 is pretty tricky, but I really like the visuals. It would have been nice if the graphics were matched by some atmospheric background music.\r<br\/>Nice take on the theme. :)"},{"author_name":"Coriander","author_uid":"1434","time":"Aug 23, 2011 @ 4:06am","epoch":1314072060,"text":"Cool game. I really like how the walls look."},{"author_name":"d_m","author_uid":"4106","time":"Aug 23, 2011 @ 5:14am","epoch":1314076140,"text":"Really like the feel and graphics. Had a good time. Somehow I didn't find the mouse to be very useful at aiming the flashlight--when my mouse left the game window it caused problems, but since the light is relative to the character you have to keep moving it to keep it in a certain direction. I almost think having the flashlight correspond to absolute position on the board (e.g. when the mouse is at &quot;three o clock&quot; it always points east) might have been better. Also, some tense music would have been great. Very original and cool feel though. Great first game!"},{"author_name":"hayfield","author_uid":"5730","time":"Aug 24, 2011 @ 8:49pm","epoch":1314218640,"text":"I love the look and feel of the game, though can't work out what the 'recall walls' thing does.\r<br\/>\r<br\/>It would be easier if the flashlight toggle was on 'F' rather than 'L' so it's nearer to WASD. Some sort of music that fits with the visuals would also be a good addition."},{"author_name":"DPbrad","author_uid":"5552","time":"Aug 24, 2011 @ 9:07pm","epoch":1314219720,"text":"Thanks for the feedback guys! I understand the &quot;L&quot; key placement was a bad choice, and also the &quot;recall walls&quot; feature is largely useless for this game, but maybe for a larger game where you can proceed through a massive building, it could be helpful.\r<br\/>\r<br\/>And I simply just did not have enough time to get the music done to a decent level, so decided to leave it out. I had just started doing sound effects (The only one there is the time countdown after 5 seconds)."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 25, 2011 @ 8:49pm","epoch":1314305040,"text":"This one nails the &quot;lost in the dark&quot;-motif that's been tried before. The flashlight-battery empties very fast, the flickering is awesome, and the reflecting walls work very well."},{"author_name":"wbobeirne","author_uid":"5193","time":"Aug 27, 2011 @ 2:11pm","epoch":1314453960,"text":"Great idea, but needed things to keep it fresh. The recall was a great idea, it would've been nice if you could make it more useful."},{"author_name":"Shigor","author_uid":"5242","time":"Aug 28, 2011 @ 4:13pm","epoch":1314547680,"text":"Idea of remembering walls is very nice, although mostly useless, but it could be used as one of the keystones for a specific gameplay. With some polish and some other features (currently it really is boring, I quit after third level) this could work quite well."},{"author_name":"tangentstorm","author_uid":"5396","time":"Aug 31, 2011 @ 1:19am","epoch":1314753240,"text":"Very slick. I'm not sure what the L or mouse-click did for me. Would have much preferred to have a checkpoint system so I didn't have to start over. The arrow keys didn't work for me, so my first death was from timing out while I changing my keyboard layout back from dvorak. All of these are minor complaints though. Overall, this was really well done. Bravo! :)"},{"author_name":"Cosmologicon","author_uid":"1151","time":"Sep 1, 2011 @ 3:56am","epoch":1314849060,"text":"I think you did a good job implementing it, but I feel like this mechanic is overdone in LD. I feel like I've played this game before. Sorry, that's just how I feel!\r<br\/>\r<br\/>I got to level 8. There were a couple of tense times where I made it out of the level with less than 2 seconds to spare. That was kind of cool. I think the challenge level was just about right, though I imagine the replay isn't so great once you've seen all the mazes."},{"author_name":"krangGAMES","author_uid":"2994","time":"Sep 4, 2011 @ 4:04am","epoch":1315108740,"text":"Well executed, I very much liked the mechanic. Got to Level 7. Never did use the &quot;L&quot; key to turn my light on\/off, nor did I remember walls. Still, a nicely made game, add some enemies or something and I can see this being a solid horror game :)"}],"images":["ld21\/5552-49739d9c50cd89ec71bda7f71d00b3bc.jpg","ld21\/5552-c962882b5dd25958bdfba6343f78c5da.jpg","ld21\/5552-20ea0db50c4bd1b7bf07d6fbe65b3956.jpg","ld21\/5552-764bd59ba47e52b0941ce1669434780d.jpg","ld21\/5552-42490b940be29f04587d018af17a4ca9.jpg"],"links":[{"url":"http:\/\/megaswf.com\/serve\/1164268","text":"Web (Flash)"},{"url":"http:\/\/www.mediafire.com\/?e1777crt1x7gd5c","text":"Source"}],"metadata":{"g_key":"32666","g_author":"5552","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32696","g_title":".SHADOWS.","g_status":"UCHK1","g_place":"98","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5552-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5552-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5552-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5552-shot3.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5552-shot4.jpg-eq-900-500.jpg"],"text":"Use the \"WASD\" keys to move around.\r\nUse the mouse to look around.\r\nUse the left-mouse button to use a recall.\r\nTurn on\/off the flashlight using the \"L\" key.\r\nBack to menu by pressing \"ESCAPE\".\r\n\r\nInstructions\r\n-Find the exit (Gap in the edge of the screen)\r\n-You have 30 seconds each level.\r\n-Levels become increasingly maze-like & complex. May require a few run-throughs to complete all levels (only 8).\r\n-Use recalls to save boundary visibility. (not really too useful :P)\r\n\r\nCreated In:\r\n-FlashDevelop Beta2\r\n-sfxr\r\n\r\nLibraries Used:\r\n-None<\/p>","title":".SHADOWS."}