Heartbreaker! by triplefox
Version 2, now with sound and music.
Game is multiplayer. The first one to join plays the Queen. Recruit some friends to play it properly!
Game is multiplayer. The first one to join plays the Queen. Recruit some friends to play it properly!
Ratings
| Coolness | 3% | 183 |
| Overall | 3.20 | 143 |
| Audio | 3.56 | 42 |
| Community | 3.80 | 15 |
| Fun | 2.58 | 267 |
| Graphics | 3.48 | 88 |
| Humor | 1.80 | 263 |
| Innovation | 3.76 | 44 |
| Theme | 3.14 | 201 |
The one problem I have with this is that while it seems like this would have been great with a couple fewer players, with 8 or so it's just unworkable-- the Ice Queen cannot protect herself, she can knock out 1 or 2 players but then the rest just barrel in past. But the game doesn't give a way to manage the # of players downward.
I would love to see a version of this with maybe some changes to address this, like:
- Limit on the number of mages on screen at once, other mages are in a "penalty box" and wait for another mage to die so they can jump in
- The ability to create a "room" with a unique URL (if you want to invite a few people to play but there are already people playing-- part of the problem when we jumped in was there were already 3 people online), or maybe the game automatically sorting players into "rooms" of 4 or 5 or so if a bunch of people come in at once on the main URL
- More stages with different maps, so even if the Ice Queen keeps losing this doesn't make it feel repetitive
- (This would be my preference, but sounds hard to balance) the Ice Queen gets stronger or weaker depending on the number of wizards (for example, given more stuff to place).
It also might help add some strategy in lots-of-players situations if the ice queen or other wizards could see how close the wizards are to being able to fireball again.
Other random thoughts: I absolutely love the music. The character movement is a little odd but I'm imagining that has something to do with netcode.