Glissaria by arkeus
Help save the world of Glissaria in an action packed mix of tower defense, match3, and rpg elements!
| Web (Flash) | http://projects.iarke.us/codenameshadow/ |
| Enhanced Version | http://projects.iarke.us/glissaria/ |
| Source | http://projects.iarke.us/codenameshadow/glissaria.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4155 |
Ratings
| Coolness | 2% | 246 |
| Overall | 3.48 | 70 |
| Audio | 2.21 | 237 |
| Community | 4.00 | 8 |
| Fun | 3.26 | 83 |
| Graphics | 3.97 | 38 |
| Humor | 1.71 | 290 |
| Innovation | 4.13 | 15 |
| Theme | 1.90 | 468 |
Couple Notes:
-At first I had no clue what was going on, I basically had to read the tutorial image to figure out what to do.
-One suggestion would be maybe you could start out with enough wood to make a tower.
-Really like the socketable Gem idea
Great job, really enjoyed it.
Huge props for trying something TOTALLY different to anything I've seen in this LD (or in gaming in general actually) and I feel that if the game was less time-based, I would have enjoyed it a lot more. Unfortunately this feels like playing chess while dancing the macerena.
If you decide to build on this game, may I suggest making it turn-based, it's awkward to be puzzling for resources while keeping an eye on the battle to the right.
Sadly I did not get what this has to do with "Escape"
Well... after I understood the game mechanics, because the step "move out of the board" kinda escaped my notice :)
About the only weak part is audio (thank you for the mute key) and connection with the compo theme is kinda... forced. Monsters escaping from the prison directly to the hero's castle...
It was really hard to read all the text to try and learn what I was supposed to do and even on easy I couldn't survive for long, but overall a nice game.
Neat. The match-3-variant is quite unique and new, and the combination of tower-defense and hero (with stsats+inv) is cool aswell.
The "Too. Much. Stuff."-problem remains, unfortunately.