Flight of the Cobra by Dan C
You're under attack by a Thargoid Invasion Fleet. Make good your escape while shooting down as many of the pesky blighters as you can.
Controls: Arrow keys to move, X to fire.
I had other plans this weekend and so I didn't originally plan to enter Ludum Dare. However, I had ideas for the three top-rated themes, and I knew I'd be spending three hours on a train, during which time I might as well be making games, so I decided to have a go at making a game for Ludum Dare on an extra-short schedule.
In the end I managed to spend about five hours on this game, but it wasn't really enough. It's a bullet hell game, but I didn't write code that's flexible enough to generate sufficiently interesting patterns. I had intended them to be fairly simple to fit the time constraint, but not this simple.
Since I'm not convinced this sloppy pile of code has any real potential, I haven't bothered to write scoring code or code to detect collisions against the player. It just loops endlessly without any possibility to win or lose, although it's moderately satisfying to shoot the Thargoids for a while.
For five hours I'm reasonably satisfied, but sorry it's no fun!
Controls: Arrow keys to move, X to fire.
I had other plans this weekend and so I didn't originally plan to enter Ludum Dare. However, I had ideas for the three top-rated themes, and I knew I'd be spending three hours on a train, during which time I might as well be making games, so I decided to have a go at making a game for Ludum Dare on an extra-short schedule.
In the end I managed to spend about five hours on this game, but it wasn't really enough. It's a bullet hell game, but I didn't write code that's flexible enough to generate sufficiently interesting patterns. I had intended them to be fairly simple to fit the time constraint, but not this simple.
Since I'm not convinced this sloppy pile of code has any real potential, I haven't bothered to write scoring code or code to detect collisions against the player. It just loops endlessly without any possibility to win or lose, although it's moderately satisfying to shoot the Thargoids for a while.
For five hours I'm reasonably satisfied, but sorry it's no fun!
Ratings
| Coolness | 0% | 418 |
| Overall | 1.77 | 474 |
| Audio | 1.00 | 371 |
| Community | 2.00 | 336 |
| Fun | 2.00 | 407 |
| Graphics | 2.20 | 375 |
| Humor | 1.14 | 441 |
| Innovation | 1.82 | 450 |
| Theme | 1.60 | 491 |
If you decide to flesh it out more, might I suggest either slower movement or a Touhou-style "focus" button that slows the movement down for finer precision? It's not a huge deal here, but if things carried on too long it could become one.
Also, bullets show up under the player...? Can make it a bit hard to judge their relation to your little hit box.
But for five hours, not bad.