Escape! by DivideByZero
You will need .NET\XNA 4.0 to run this (download here http://www.microsoft.com/download/en/details.aspx?id=23714).
This game was made using the reach profile so should run fine on older hardware.
Also, thank you for taking the time to play my entry :)
This game was made using the reach profile so should run fine on older hardware.
Also, thank you for taking the time to play my entry :)
| Windows | http://www.mediafire.com/?47r416wyu1sbqy1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3028 |
Ratings
| Coolness | 0% | 418 |
| Overall | 1.92 | 458 |
| Community | 1.83 | 389 |
| Fun | 2.00 | 407 |
| Graphics | 1.18 | 493 |
| Humor | 1.33 | 389 |
| Innovation | 1.50 | 483 |
| Theme | 1.82 | 478 |
b) intro screen with the text hanging too long, i was already getting ready to kill the process (this is really ridiculous)
c) gameplay is primitive variation on memory
d) you're generating positions randomly and you're not ensuring that they don't overlap, which might complicate the game / render it unplayable
- Gameplay has little relation to escape(if it weren't for the text there would be nothing to go on)
- It fails me with "out of time" when it really should say "clicked the wrong one." That one confused me for a bit.
- Even for this game, the shapes are too abstract and don't conjure any imagery for me.
That installer is really a little bit much, but I guess that comes with the xna.
Perhaps it would be cool if the chips would fly and bounce off the walls, that would be something new.