Escape Work to get a Drink by Redbone
Ratings
| Coolness | 1% | 311 |
| Overall | 3.64 | 44 |
| Audio | 2.50 | 182 |
| Community | 2.40 | 256 |
| Fun | 3.55 | 35 |
| Graphics | 3.45 | 96 |
| Humor | 2.67 | 96 |
| Innovation | 2.45 | 328 |
| Theme | 3.00 | 230 |
Feedback
naxum
22. Aug 2011 · 17:49 UTC
BSoDs were a nice touch. So small! I wish I could scale it up.
TaslemGuy
22. Aug 2011 · 21:02 UTC
It's a very nice, simple game. The graphics are fun and cute. The sound does get a bit annoying after a bit. You did a really good job with the key collection puzzles, but I'd have liked to see some that were a bit more taxing on the puzzle end, instead of the action side. Overall it was pretty good.
ToxicLogic
22. Aug 2011 · 23:06 UTC
So fun (and cute)! It's clear you put a lot of thought into level design - the challenge level was perfect, as well as the length of the game. Reminded me of old Windows puzzle games, Chip's Challenge, Kye, etc. :) Very nice. (Coincidentally, I was playing this at work. :P)
thristhart
25. Aug 2011 · 13:24 UTC
I was utterly annoyed by the teeny doorways. the character moves half a doorway with each step, so that if you aren't lined up perfectly with the doorway you can't align yourself to it. Ended up having to push against a nearby parallel surface every time I wanted to exit a room.
Zaron
27. Aug 2011 · 03:27 UTC
Purple dudes were aggravating beyond words, but otherwise this is pretty solid. Rooms are well thought-out. The fact keys don't reset when you die is the only thing that got me through it, though, thanks to the rebound shots just being infuriating.
summaky
27. Aug 2011 · 10:01 UTC
Simple game but very cute!
tcstyle
11. Sep 2011 · 20:01 UTC
Nice puzzle game. I like the look and sounds. Controls were annoying because you could get stuck on open doorways quite easily.