Daring Do! by jwfrosty
My first Ludum Dare! I changed my game idea on the 2nd day of Ludum Dare, so I had to throw this together in just over a day! My main gripe is the terrible main character sprite, but I just ran out of time to fix it. The difficulty ramps up fairly quickly after the first level, too.
In the future, I'm planning to add way more levels, crumbly blocks that fall away beneath you (or on you!), spikes, perhaps bad guys, more treasure to collect, scores, and ideally an 'infinite' mode that generates infinitely long levels on the fly. For now, though, you'll have to put up with this 3 level taster.
Ratings
| Coolness |
5% |
115 |
| Overall(Jam) |
3.29 |
16 |
| Audio(Jam) |
2.52 |
37 |
| Community |
2.83 |
176 |
| Fun(Jam) |
3.36 |
10 |
| Graphics(Jam) |
3.18 |
35 |
| Humor(Jam) |
2.14 |
38 |
| Innovation(Jam) |
2.39 |
48 |
| Theme(Jam) |
3.82 |
4 |
Feedback
The only gripe I have is that the level shake at the beginning really throws my concentration off.
I've already 'fixed' arrows in my post-Dare version of the game - in the LD version, they kill you no matter how you collide with them (i.e. you die if you land on top of one), but I've now made it so they only kill you if you hit them front-on. Makes things quite a bit easier.
As for more variety in temples - definitely! I'd like to add a range of extra traps and environments. Perhaps sandy desert temples, planty jungle temples, rocky lava temples, etc!