Captive by cakemonitor

[raw]
made by cakemonitor for LD21 (-)
Captive


Captive is a game created in Blitz3D (www.blitzbasic.com) for the competition Ludum Dare 21.

It was created by Martin Cooke on behalf of Drytree Studios. I worked solo, created all my assets in 48 hours, and have included source.

Enjoy :)

Ratings

Coolness 0% 418
Overall 2.75 290
Audio 2.00 271
Community 1.56 457
Fun 3.06 131
Graphics 2.38 331
Humor 1.33 389
Innovation 1.81 453
Theme 2.81 292

Feedback

Frimkron
22. Aug 2011 · 21:17 UTC
I did it! I've always liked this kind of game. Was the original called Boulder Dash? A solid implementation and nice sounds :)
offwhitefox
22. Aug 2011 · 22:28 UTC
Nice job :) It's a little difficult to predict how rocks are going to fall when you move and that can end up causing some silly mistakes that just end up getting frustrating though :/
siebharinn
23. Aug 2011 · 03:03 UTC
Ack! Got to the door, and it wouldn't open.
d_m
23. Aug 2011 · 04:01 UTC
The game has good feel, and I like boulder dash type games. A digging sound effect would have been nice, as would some music. I though the opening level was maybe a little bit too hard also (I feel like the original didn't have impassable walls besides boulders). Overall the game is definitely playable! :)
accidentalrebel
23. Aug 2011 · 04:54 UTC
Same with offwhitefox. Hard to predict where and how the rock will fall so I resort to trial and error. A really neat game though. I like puzzles like these.
Monastery
23. Aug 2011 · 15:05 UTC
I kinda miss the 'usual' beginner levels, where you learn about all the physics, like how rocks move etc... and I miss a "reset" key - always ESC and restarting after getting stuck aint fun.
johnfn
25. Aug 2011 · 05:16 UTC
Nice little game - I like puzzles. My only problem: the rocks seemed to fall in totally random or irrational ways. I could not intuit their manner of falling at all. That made for some frustrating gameplay.
Shigor
27. Aug 2011 · 15:18 UTC
Functional boulder dash clone. If I wasn't so accustomed to Supaplex and it's controls, still by far the best game of this genre, I'd enjoy it much more, this way I was getting constantly killed by boulders.
Jedi
28. Aug 2011 · 11:43 UTC
Good entry. It could have used: music / more sound variety, levels with ramping difficulty, reset key.
After I realized boulders can stay on my head until I move and (round) boulders will roll off one another if they can, I was able to beat it with some diligence :). It's a "fair" game once you know the mechanics, so the puzzles were very rewarding. Still, this would've been a better experience for all if there were some easy levels.
mrdoddsi
04. Sep 2011 · 15:52 UTC
bull crap!
Leech
13. Sep 2011 · 00:53 UTC
A bit frustrating and boring