Self Destruct: Activated by jauntypixel
You've defeated the evil aliens, and triggered their base's self destruct mechanism. The only problem? Your ship is on the other side of the base! Your only chance to escape is to outrun the explosion!
Arrow keys - move/aim
Z - jump
X - shoot
You get pushed in the opposite direction when firing the gun. Use this to your advantage when faced with seemingly impossible jumps.
Arrow keys - move/aim
Z - jump
X - shoot
You get pushed in the opposite direction when firing the gun. Use this to your advantage when faced with seemingly impossible jumps.
Ratings
| Coolness | 14% | 26 |
| Overall | 3.31 | 114 |
| Audio | 2.45 | 195 |
| Community | 1.93 | 368 |
| Fun | 3.21 | 92 |
| Graphics | 3.62 | 69 |
| Humor | 1.88 | 243 |
| Innovation | 2.45 | 328 |
| Theme | 3.86 | 31 |
Also, while I was able to figure out shooting the gun downwards, this mechanic was introduced as a requirement very suddenly. Up until that point I was having some fun with the game and liked seeing some simple puzzles mixed in, but that level put me into a rage between the new mechanics, the higher difficulty, and the control problems.
Also, I would have preferred sound effects to music given the choice since the music got pretty annoying.
I definitely found the game difficult. My biggest criticism is that all the important details are so small relative to the screen size. I feel like you could have upsampled your graphics to be twice as big and just made your floors/walls a bit less thick, and it would be easier to see what's going on and control.
Anyway, definitely a successful game. Good job!
I would have liked variable-height jumping, to feel like I am more in control. Would also be able to make small quick hops instead of always waiting for the full vertical range.
The second phase was too long and overly difficult. I had to retry that one at least 15 times not knowing how far the next checkpoint was. On the next one I got past most of it on my first attempt, though it was very well balanced and made me feel skilled. I might be giving up on the crate staircase with fall-downies above... at least this time around.
The continued scrolling after you die is a very neat way of showing a peek at the upcoming area before you have to approach it on your next life, although it's only really useful and desirable when you've reached further than previous attempts. You could consider cutting the restart cycle much shorter if you die on familiar ground (so there's less of a punishing wait).
all in all a fun and cool game tho!