Maze++ by RandomM00
The level design is awful, I didn't really have time, but I was partly saved by GIMP's maze generating plugin :D
I wanted to write an "Escape the Maze", but with eye candy and some new features, like destructible walls, super-colliding-super-buttons and one-way walls. I pretty much succeeded, despite having completely changed what I was aiming for at the beginning of day 2. I'm much more pleased with this than my LD19 entry, despite less completion.
Written with Flex 4 and Flixel, on Ubuntu Linux ;)
I wanted to write an "Escape the Maze", but with eye candy and some new features, like destructible walls, super-colliding-super-buttons and one-way walls. I pretty much succeeded, despite having completely changed what I was aiming for at the beginning of day 2. I'm much more pleased with this than my LD19 entry, despite less completion.
Written with Flex 4 and Flixel, on Ubuntu Linux ;)
Ratings
| Coolness | 11% | 43 |
| Overall | 3.03 | 196 |
| Audio | 1.84 | 305 |
| Community | 3.05 | 121 |
| Fun | 2.79 | 210 |
| Graphics | 2.55 | 293 |
| Humor | 1.67 | 297 |
| Innovation | 2.52 | 304 |
| Theme | 2.68 | 324 |
I agree that the fog of war is cool. This game will probably be better if more things is happening.
Some music and better sounds would really help this game a lot! :)
@d_m I spent a bit of time looking for maze gen alorithms, but the problem was making them work with the tile based (rather than wall based) maps, and having complex items in them, like one way walls. In the end, I decided to cobble something together with a mixture of the GIMP's maze render plugin and adding things by hand. If you have any better ideas, I would love to hear them, I'm hoping to improve and update Maze++ to put on Kongregate.