Escape the Drones by Falcon256
First time touching unity. Turned out fairly well. Added decent audio this time. Left out music as it seemed to cover up the audio cues of the player being detected. The heightmap was made in geocontrol 2 and then I threw together some textures for it.
When playing try to use the terrain to your advantage. Running like mad usually ends up with the player getting exploded off the map.(Weeee!)
The terrain is a bit over 16 square km. All of the artwork and sounds including the particle sprites were done by me this weekend. I didnt use a single premade unity item.
Tools used:
3d studio max
photoshop
unity
geocontrol2
notepad++
I havent tested the mac version but if it doesen't work give the web version a try (it is an offline html.)
Update: few hours left. Increased the "Oh Sh!t" factor a bit.
Unity has a undocumented feature where it culls a bunch of stuff when you change the FOV of a camera. Zooming will lag a lot but it is still good to use if you are not getting shot at.
When playing try to use the terrain to your advantage. Running like mad usually ends up with the player getting exploded off the map.(Weeee!)
The terrain is a bit over 16 square km. All of the artwork and sounds including the particle sprites were done by me this weekend. I didnt use a single premade unity item.
Tools used:
3d studio max
photoshop
unity
geocontrol2
notepad++
I havent tested the mac version but if it doesen't work give the web version a try (it is an offline html.)
Update: few hours left. Increased the "Oh Sh!t" factor a bit.
Unity has a undocumented feature where it culls a bunch of stuff when you change the FOV of a camera. Zooming will lag a lot but it is still good to use if you are not getting shot at.
Ratings
| Coolness | 0% | 418 |
| Overall | 2.63 | 336 |
| Audio | 2.74 | 140 |
| Community | 1.63 | 445 |
| Fun | 2.32 | 337 |
| Graphics | 3.11 | 167 |
| Humor | 1.50 | 335 |
| Innovation | 2.63 | 283 |
| Theme | 3.11 | 212 |
but I didn't finish it, because the escape seemed to be really too far, and they weren't any dynamic or unexpected things to happens, plus I don't think the game is really optimized, It lag alot when zooming
I haven't been able to figure out why the lag starts when the camera's FOV changes. It has something to do with Unity.
Other than not being able effectively play it, though, I think it has a nice ambiance and look to it. It is creepy hearing the drones coming, and makes me feel paranoid like a good stealth game should.
Graphics were very nice. Sound was a little thin.
Could be the start of something really good though. Nice job.