Coin Runner by Danik
Run from the purple squares and collect coins as you go.
Buy upgrades to get further and submit you score to the leaderboard.
*** Note: The difficulty of the enemies are not reset when you die. Please refresh the page occasionally or they will get really hard!! ***
Also note: The leaderboard times out when loading sometimes.
Scores seem to get submitted properly though.
Also there's a bug making you restart with R if you write it in the highscore name box. Your best score is saved though, so just die and enter your name again. Copy and paste an r from somewhere. :P
Update: Apparently Playtomic leaderboards are disabled at the moment. Should be working soon.
Update: The leaderboard seems to be working now!
Update: Not yet. :(
Update: Mostly working now!
Buy upgrades to get further and submit you score to the leaderboard.
*** Note: The difficulty of the enemies are not reset when you die. Please refresh the page occasionally or they will get really hard!! ***
Also note: The leaderboard times out when loading sometimes.
Scores seem to get submitted properly though.
Also there's a bug making you restart with R if you write it in the highscore name box. Your best score is saved though, so just die and enter your name again. Copy and paste an r from somewhere. :P
Update: Apparently Playtomic leaderboards are disabled at the moment. Should be working soon.
Update: The leaderboard seems to be working now!
Update: Not yet. :(
Update: Mostly working now!
Ratings
| Coolness | 11% | 43 |
| Overall | 3.82 | 18 |
| Audio | 3.27 | 71 |
| Community | 4.00 | 8 |
| Fun | 3.91 | 6 |
| Graphics | 2.00 | 400 |
| Humor | 1.60 | 311 |
| Innovation | 3.09 | 172 |
| Theme | 3.00 | 230 |
Pekuja: I see what you meant now, that is a bug! The enemies difficulty is not reset when you die.
At first I found it a little odd that the only way to access the upgrade shop was by dying, but it grew on me.
The enemies became a lot tougher to avoid the more I played (often, enemies would spawn on the right hand side of the screen whilst I was trapped in a sort of tunnel) -- some way to avoid these, or to replenish lost health would have kept me playing this for much much longer.
Then I died...
Then I played and played and played :)
Congratulation, excellent idea, excellent work. I'm starting to hate platformers, but I really loved yours.
Now for some criticism: edge climbing is more trouble then it's worth (but maybe I just need to play with it more).
I'm pretty sure that more then once I've run into a fully vertical wall and there was (seemingly) no way through it.
And it could really use some art for the blocks (but this is mostly nitpicking, you've concentrated on the game, even added quite good audio).
I didn't understand why sometimes the pursuers stopped after beating me, and sometimes (like, 5 games in a row) a single dude just kept bum-rushing me to the point where I wouldn't even have enough coins for the first upgrade.
I can see the concept here, though, just punished me way too much.
Thanks for the feedback everyone!