Cave Runner by DecsterB
Hey there!
This here game is my first Ludum Dare entry.
After raiding a dragon's treasure trove you seek to escape with all the gold you can. In order to avoid dropping any you need to do bunch of dodging and flinging of your sword.
Features:
- Random level generation!
- Basic physics!
- Multiple endings.
- In-game control list.
IMPORTANT:
If you've not run an Xna game before you will need to install:
(The XNA re-distributable):
http://www.microsoft.com/download/en/details.aspx?id=20914
(You may also need the latest version of .NET):
http://www.microsoft.com/download/en/details.aspx?id=17718
This here game is my first Ludum Dare entry.
After raiding a dragon's treasure trove you seek to escape with all the gold you can. In order to avoid dropping any you need to do bunch of dodging and flinging of your sword.
Features:
- Random level generation!
- Basic physics!
- Multiple endings.
- In-game control list.
IMPORTANT:
If you've not run an Xna game before you will need to install:
(The XNA re-distributable):
http://www.microsoft.com/download/en/details.aspx?id=20914
(You may also need the latest version of .NET):
http://www.microsoft.com/download/en/details.aspx?id=17718
Ratings
| Coolness | 26% | 3 |
| Overall | 2.74 | 297 |
| Audio | 2.05 | 268 |
| Community | 2.71 | 198 |
| Fun | 2.42 | 313 |
| Graphics | 2.32 | 352 |
| Humor | 2.20 | 163 |
| Innovation | 2.37 | 352 |
| Theme | 3.00 | 230 |
Enjoyed it! Seemed a little bland at first, but honestly it turned out to be a pleasant little experience. The sword-throw mechanic hugely helped out gameplay, and the number of obstacles was just right at three (fireballs, bats, blocks).
A bit more explanation at the beginning would be beneficial, but overall not bad at all. I liked the game-over screen too, I'm assuming it changes depending on your results :)
I did intend for a explanation/intro just before you start but unfortunately there just wasn't enough time in the end. As for the game-over screen, it most certainly does.
Anywho, I'm glad you enjoyed it. :)
At first I just wanted to kill the dragon... the right->left scrolling always throws me.
I liked the boomerang sword, and with some music and a more animated dragon (at least for the fireball - could be good for some visual feedback) and better collision (I ran into the boxes even though I didn't touch them for sure), i.e. polish, this could be a good game for smartphones.