Action Time : Escape from the dangerous explosive complex by TurboDindon
Here's our first Ludum Dare entry : "Action Time".
It's a platformer/shooter focused on cool features like rewinding and replay and shooting bad guys (plus awesome stuff like WALLJUMPS, SNOWBOARD, BASE JUMP AND SHOOTING BAD GUYS !).
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You play as "Roberto TNT", an action movie star on the set of his latest blockbuster : "Action Time".
Try to record the BEST ACTION SEQUENCE EVAR !!!1!
If you are not satisfied with your last moves you can rewind at any time by pressing the right mouse button to record it again. When the sequence is over you can sit back and enjoy watching your last play-through.
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TurboDindon Team - turbodindon@gmail.com
- art by Raz - razorx59@hotmail.com
- other stuff by Bigj - jeromefait@yahoo.fr and blemish - baptiste.martin@gmail.com
Art : Photoshop
Dev : Gamemaker + GMPhysics
Level design : Visio
PS: Sorry for the remaining bugs and the short level, time was running out...
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* Update > Here's a youtube video if you can't run the game (linux, mac etc.) : http://www.youtube.com/watch?v=ziJHIFve09A
It's a platformer/shooter focused on cool features like rewinding and replay and shooting bad guys (plus awesome stuff like WALLJUMPS, SNOWBOARD, BASE JUMP AND SHOOTING BAD GUYS !).
------------------------------------------------------------------------------------------------------
You play as "Roberto TNT", an action movie star on the set of his latest blockbuster : "Action Time".
Try to record the BEST ACTION SEQUENCE EVAR !!!1!
If you are not satisfied with your last moves you can rewind at any time by pressing the right mouse button to record it again. When the sequence is over you can sit back and enjoy watching your last play-through.
------------------------------------------------------------------------------------------------------
TurboDindon Team - turbodindon@gmail.com
- art by Raz - razorx59@hotmail.com
- other stuff by Bigj - jeromefait@yahoo.fr and blemish - baptiste.martin@gmail.com
Art : Photoshop
Dev : Gamemaker + GMPhysics
Level design : Visio
PS: Sorry for the remaining bugs and the short level, time was running out...
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* Update > Here's a youtube video if you can't run the game (linux, mac etc.) : http://www.youtube.com/watch?v=ziJHIFve09A
| Windows | http://dl.dropbox.com/u/39230100/action_time.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5611 |
Ratings
| Coolness | 7% | 68 |
| Overall(Jam) | 4.18 | 2 |
| Audio(Jam) | 2.89 | 30 |
| Community | 2.69 | 204 |
| Fun(Jam) | 4.12 | 2 |
| Graphics(Jam) | 4.67 | 2 |
| Humor(Jam) | 3.40 | 4 |
| Innovation(Jam) | 3.06 | 24 |
| Theme(Jam) | 2.59 | 52 |
As you said the game is too short and a bit b0rked sometimes, we've probably spent too much time on developing gameplays and integrating art rather than fully tweaking it (weird collisions, not enough feedbacks on hits and rewind).
This is our very first LD so we'll try to fix this in our future entries (longer game experience, more reusability of similar gameplays, less different gameplays but more polished...)
tgisola : hehe cool :D Our next one will probably feature HANG GLIDING, DINOSAURS and AWESOME EXPLOSIONS!!!!
Hempuli : ouch, it might come from the surfaces in gamemaker (or probably our crappy lack of coding skills, yeah well...). Maybe you could try with updated video drivers ? It fixed the issues on some computers. And for WASD movements we've planned to use it (as the "controls" screen says) but we just ran out of time and panicked, frustrating as it can be done very quickly :| I'll upload a new post-LD version later, with wasd and various bug fixes if you're interested :)
Cheers
Still, you guys really did a splendid job here, congrats.
It's very spectacular. I wish players were more encouraged to use the rewind feature to build stylish sequences, but it's already great in this form.
Overall, a great entry!
I love. The characters, the idea, the setting, movement is nice, shooting guys is fun. And suddenly he's on a snowboard. Makes perfect Sense. Brilliant.
Also, this is quite impressive for Game Maker.
I like this so much I'm even going to give you some contructive criticism!
- This needs Music. Badly. try this guy, he offers some nice free-to-use tracks http://incompetech.com/
- The wall-climbing-mechanic isn't entirely intuitive. I thought I can wall-jump onto the catwalk (which is background apparently), but wall-climbing to an area outside of the screen is a) not good game-design and b) a very advanced move, nothing for the first room.
- Enemy AI spazzes out sometimes (i.e. they walk in place)
- Pickups are boring
- After you die and respawn with 1 health you usually die again, as you are one-shotted
- Boss-fight is alright, but the missiles suck. They don't explode, they can't be shut down, they down swirl around. Right now they are just a slow bullet.
- The death-text is hard to read and doesn't make sense. Fix it.
Seriously, this is a neat game.
Make more of it!
-Matthew
It's definitely on it's way to going somewhere though, so I'd keep up with development.
Also it seems like the player is invincible with his unlimited rewinds.