{"author_link":"\/author\/ria\/","author_name":"Ria","author_uid":"5165","comments":[{"author_name":"thevtm","author_uid":"5230","time":"Aug 22, 2011 @ 5:58pm","epoch":1314035580,"text":"Interesting.\r<br\/>Keep it up!"},{"author_name":"mlb","author_uid":"4947","time":"Aug 23, 2011 @ 6:13pm","epoch":1314122880,"text":"A fellow processing user :)\r<br\/>Liked the style of the game, but sadly I fell through the ground on almost every level, which made it quite unplayable :("},{"author_name":"Winterblood","author_uid":"4051","time":"Aug 23, 2011 @ 10:27pm","epoch":1314138120,"text":"Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like  the blue on grey vector aesthetic though!"},{"author_name":"demonpants","author_uid":"531","time":"Aug 25, 2011 @ 2:57am","epoch":1314240720,"text":"So, I unfortunately couldn't really beat any of the levels, because I kept disappearing off the map. I think it's a really cool start and could be great, but as of now just isn't complete."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Aug 28, 2011 @ 4:54pm","epoch":1314550140,"text":"Wow, very nice concept here.  If polished this could do very well as a fun diversion."},{"author_name":"joekinley","author_uid":"3012","time":"Sep 3, 2011 @ 2:39pm","epoch":1315060440,"text":"I did not quite get it at first. It stated to press F? Though pressing W did way more. \r<br\/>Well not finished at all, but it could work out with a lot of polish and finishing. Sadly no timelapse."},{"author_name":"summaky","author_uid":"1885","time":"Sep 4, 2011 @ 12:20pm","epoch":1315138500,"text":"Not very deep gameplay; all I had to do is keep pressing W to move forward.  I was expecting some kind of hazard, and I was disappointed.\r<br\/>\r<br\/>I like that retro vector graphics and the general idea is OK.  The implementation, in my opinion, isn't very polished as more often than not I disappeared from screen."},{"author_name":"Codexus","author_uid":"187","time":"Sep 11, 2011 @ 9:17am","epoch":1315732320,"text":"Like others I keep going through the floor, nice idea unfortunately unfinished."},{"author_name":"Benjamin","author_uid":"2952","time":"Sep 12, 2011 @ 11:46am","epoch":1315827660,"text":"the driving feeling is ok. It would have been great with a few more gameplay elements like bonus to catch or a time limit to reach the border"},{"author_name":"Ria","author_uid":"5165","time":"Sep 13, 2011 @ 9:00pm","epoch":1315947300,"text":"Thanks for all the feedback! Very encouraging for my first LD. Sorry about not clearing it up so much! I learnt afterwards why some of the bugs were happening, like the fall through floor part (Was because the generator creates a concave shape, but the library experiences problems if it doesn't receive a convex shape). Anyways, thanks for playing. Already working on tools for next time..."}],"images":["ld21\/5165-7fce80ea53d6dcdccc70eacbb86e0dd6.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/21772177\/VT74w.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/21772177\/VT74m.rar","text":"OS\/X"},{"url":"http:\/\/dl.dropbox.com\/u\/21772177\/VT74l.rar","text":"Linux"},{"url":"http:\/\/cunovali.x10.mx\/applet\/","text":"Web"}],"metadata":{"g_key":"32616","g_author":"5165","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32646","g_title":"VT74: Escape from EEPROM","g_status":"UCHK1","g_place":"406","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/5165-shot0.jpg-eq-900-500.jpg"],"text":"Nowhere near finished, but a worthy first game and entrance. There'll probably be a jam one as well. Just keep heading right. Also, you may occasionly get stuck in the terrain, in which case simply press R or N.\r\n<\/p>","title":"VT74: Escape from EEPROM"}