Fragmentation by Riley Adams
This one didn't go quite as planned, took forever to come up with an idea. I also cut most of the stuff I actually spent lots of time on, since the gameplay wound up too complex. So it's pretty sparse, and very buggy, but whatever... it's playable-ish.
Goal:
Outrun (escape) the disintegrating level behind you.
Jump, duck, and rotate gravity to get through the obstacles.
You'll gain speed the longer you run without hitting obstacles. Also note that crouching for longer than a moment will slow you down as well.
The green/grey rectangles at the bottom of the screen represent your speed.
Controls:
Mouse: look
Left click: jump
Right click: crouch
A: Rotate gravity left
D: Rotate gravity right
ESC: Exit
NOTE: You may need to install the Visual Studio 10 redist.
Goal:
Outrun (escape) the disintegrating level behind you.
Jump, duck, and rotate gravity to get through the obstacles.
You'll gain speed the longer you run without hitting obstacles. Also note that crouching for longer than a moment will slow you down as well.
The green/grey rectangles at the bottom of the screen represent your speed.
Controls:
Mouse: look
Left click: jump
Right click: crouch
A: Rotate gravity left
D: Rotate gravity right
ESC: Exit
NOTE: You may need to install the Visual Studio 10 redist.
| Windows | http://rileyadams.net/LD21/Fragmentation_rileya.zip |
| Source | https://github.com/RileyA/LD21 |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1503 |
Ratings
| Coolness | 0% | 418 |
| Overall | 3.67 | 39 |
| Audio | 3.06 | 96 |
| Community | 2.43 | 252 |
| Fun | 3.56 | 34 |
| Graphics | 3.83 | 47 |
| Humor | 1.67 | 297 |
| Innovation | 3.56 | 78 |
| Theme | 3.67 | 60 |
Alas, I think this game has "feature-overload". It's not only first-person mouse-controlled, but also a runner-game, and has the gravity-switch-feature. Together with the 3-sec introduction (during which you can' move or do anything) the first plays are very confusing.
Neat, and nice graphics, but a few little problems that could be ironed out.
Anyway I thought it was pretty awesome and once you get a high speed going its pretty intense!
Cool game though, impressive for the 48. Polish it up, could be something serious.
This is the first game I'm giving 5 starts to for innovation. I also liked the combination of gravity rotating, jumping, and crouching, it isn't too complicated, forget what others are saying. They can fight me if they disagree.