Escape from XYZ by SaiKai
Explore the dangerous halls of XYZ in an homage to the metal gear solid gameboy game.
The game is finished from the mechanical standpoint. Sadly there aren't that many levels.
The controls are arrowkeys(or wasd) for movement and space for menu navigation. The rest will be explained ingame.
When the game runs to slow. Disable PostProcessing in Options.
For a better challenge.. disable enemy sight cone in options.
This game was written purely in java without external libraries.
made by SaiKai and Dero
The game is finished from the mechanical standpoint. Sadly there aren't that many levels.
The controls are arrowkeys(or wasd) for movement and space for menu navigation. The rest will be explained ingame.
When the game runs to slow. Disable PostProcessing in Options.
For a better challenge.. disable enemy sight cone in options.
This game was written purely in java without external libraries.
made by SaiKai and Dero
| Windows | OS/X | Linux | http://dl.dropbox.com/u/459733/LudumDare21/EscapeFromXYZ.jar |
| Source | http://dl.dropbox.com/u/459733/LudumDare21/src.rar |
| Timelapse | http://www.youtube.com/watch?v=voIJvmH75bU |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5295 |
Ratings
| Coolness | 3% | 183 |
| Overall(Jam) | 2.83 | 34 |
| Audio(Jam) | 3.00 | 24 |
| Fun(Jam) | 2.33 | 43 |
| Graphics(Jam) | 2.67 | 55 |
| Humor(Jam) | 2.17 | 36 |
| Innovation(Jam) | 2.00 | 66 |
| Theme(Jam) | 3.33 | 21 |
Artistically, it has a great theme. The audio fits how the world looks, but I can't get over how slow it plays.
This is minor, but I wish that at the start of a new level, your energy level was at full so you can sprint right away. The movement is so slow that I try and sprint whenever I can.
The player's hitbox is much larger than the character sprite, which causes some frustrating moments where you are trying to move, but can't due to invisible collision.
All in all, great theme and was atmospheric, but it would have helped a ton to speed the player up and tighten his hitbox.
The Bad: It's soooo sloooooow. The guy's hit box seems a little too big. The grid overlay doesn't look very good and makes things hard to see, and doesn't line up with the level tiles. At first I thought I was supposed to be a ghost or something.
I made it to one past the level where you get the cloaking device. I like where you were going with this, but the slow walking speed really kills it.
I thought that the graphics and the music were well done.