Abandoodle by OddOneOut

[raw]
made by OddOneOut for LD21 (-)
EDIT: Fixed version just in time

It's my second time participating in LD!

The game is a quite short linear platformer, where you have to escape from a prison. All the graphics are hand-drawn and scanned to the computer.

Requires to run:

.NET Framework 4.0
http://www.microsoft.com/download/en/details.aspx?id=17851

XNA 4.0 Redist
http://www.microsoft.com/download/en/details.aspx?id=20914


I hope you enjoy this game even though it's not too long because I ran out of time.

Ratings

Coolness 2% 246
Overall 3.53 63
Audio 2.76 137
Community 1.17 513
Fun 3.59 31
Graphics 4.35 9
Humor 2.10 192
Innovation 2.53 302
Theme 2.69 318

Feedback

Tapestry
22. Aug 2011 · 07:24 UTC
I really enjoyed this one, I love the hand drawn graphics. :)
stoz
22. Aug 2011 · 20:08 UTC
Couldn't get it to run on Windows 7 64-bit!
Gornova
22. Aug 2011 · 21:11 UTC
really really nice, smooth movements, good gameply. With some weapons and puzzle this kind of style could make a great game!
Tubbimora
22. Aug 2011 · 21:11 UTC
Absolutely loved the art style! The gameplay was pretty awesome too.
Pierrec
22. Aug 2011 · 22:08 UTC
I loved this! The graphics, the audio, the gameplay...basic, but perfect. Of course : too bad this was that short.
🎤 OddOneOut
23. Aug 2011 · 04:31 UTC
Thank you everyone with the positive feedback!

stoz: Have you installed the required prerequisites?
jfroco
25. Aug 2011 · 03:30 UTC
Great game...like the art
Shigor
28. Aug 2011 · 16:57 UTC
I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.
summaky
03. Sep 2011 · 23:31 UTC
Unfortunately, it seems I don't have a Direct3D device that supports the "HiDef" profile :'(
tcstyle
04. Sep 2011 · 08:26 UTC
I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come.
MacTuitui
06. Sep 2011 · 06:19 UTC
In the crowd of all platformers, I have to say I liked the polish on this one. Animations felt right, enemies were interesting, the scribbles just rough enough to make the levels "believable": just before the tracking jumping enemy (for lack of a better name), there is no roof that I could see and I was thinking about what might lie on this unknown part of the paper. A very nice experience.

To be picky, I'd say that it is a bit short (of course the solution is easy) but also not very innovative. I would have loved fighting erasers, pencils and everything, breaking the third wall (I do not know how you transfer "breaking the forth wall" to a 2D game). That might be an idea for later :)
Andrew
11. Sep 2011 · 12:25 UTC
Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(
Make A Game
11. Sep 2011 · 21:40 UTC
Nice controls and graphics.
Devenger
12. Sep 2011 · 22:37 UTC
MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible.

Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.