The Trap by gufftan

[raw]
made by gufftan for LD21 (-)
You play a guy who makes a miserable mistake an traps himself. Now he must escape this "trap".

The File is quite big, so it might take a few seconds to load.
You walk with the arrow keys and jump with the space key.

Ratings

Coolness 0% 418
Overall 3.19 149
Audio 2.89 119
Community 1.82 398
Fun 3.48 48
Graphics 3.29 125
Humor 2.27 143
Innovation 2.10 398
Theme 3.57 86

Feedback

FireSlash
23. Aug 2011 · 04:31 UTC
The controls weren't quite as tight as I would have liked for a platformer... my main grievance is that holding space continues to jump, which causes some frustrating circumstances when jumping between platforms.

Overall fun, would have liked to see a bit more variation in the kind of puzzles (More use of "push button, die, respawn" mechanic perhaps to encourage experimentation more?) but the level design was overall solid and entertaining. Ending was a bit anti-climactic though :P
kavs
23. Aug 2011 · 07:25 UTC
Feels like you were going for a portal vibe, but it felt good! It's one of the better examples of 'Escape!' I have seen; I felt like a prisoner inside the facitily.

Good job on the audio, and I had fun running through the rooms. There were a few deaths I felt were undeserved and were more of a fault on the platforming mechanics, but no big deal.
bach
23. Aug 2011 · 07:30 UTC
Nice little game :) Agree with FireSlash that the controls could have needed some more work since the main game mechanism is jumping and landing (hopefully). But overall pretty fun little title!
jwfrosty
23. Aug 2011 · 12:48 UTC
A nice little platformer! I like the sound effects and the droning background music - made it feel nicely claustrophobic. The pink laser beams were a little unforgiving in their collision detection. The jumping puzzles and level design were good, although the overall setting felt a little contrived / unexplained - why is there a secret underground lair that only contains spike pits and pools of deadly acid?! The ending was a bit abrupt, too, but I guess that's short time limits for you. Nice work! :)
arielsan
23. Aug 2011 · 20:37 UTC
I like the graphics and the idea but the game was a bit boring to me. However, you used the theme well.
matthias_zarzecki
24. Aug 2011 · 16:13 UTC
Really solid platformer. Gameplay is fun, and story somewhat interesting.

What pulls it down, however, is the sometimes pixel-perfect jumping needed, the fact you NEED to die at several points (not good) and the text-messages stopping the game.
McTwist
24. Aug 2011 · 19:23 UTC
The way of follow portal was a chance, but you made it all through. Some humor, nice graphics and suitable sound.
Chinchilla
27. Aug 2011 · 16:25 UTC
Good fun! I actually liked the fact that some puzzles were only solvable via a respawn, it gave the game a unique gameplay mechanic, on the two occasions that I noticed it!
Rudy
28. Aug 2011 · 10:32 UTC
The graphics start out cute, but get a little messy/bland in factory (contrast, colors, variety). Some objects looks like they're platforms/foreground. Space for jump could use higher jump and less delay before high jump. Otherwise controls are pretty decent. Needs more checkpoints, I sometimes fell to death because I had no idea what's below. Sound makes a nice atmosphere.
Cirrial
28. Aug 2011 · 12:58 UTC
I like the messages the facility gives you. Ending was a bit abrupt but understandable. Nice solid platformer.
Jhelle
01. Sep 2011 · 20:50 UTC
Enjoyable little platformer. Good visual and audio too. Too bad the ending was a bit bland compared to the whole dialog you build.
wally2069
11. Sep 2011 · 03:24 UTC
The final jump was kinda stretching it by being pixel perfect. A few of the switches were rude as well with the hit them but having to kill yourself. Fortunately the frequent checkpoints made this a minor issue.

The whole portal vibe isn't really there for me. I was expecting voice overs instead of signs.

The game has OK mechanics and nothing is really special aside from comparisons to popular games.
johanp
12. Sep 2011 · 16:05 UTC
Quite enjoyable although I don't like puzzle where you have to die a couple of time just to "get them". I liked the conversation.
AJMilsom
12. Sep 2011 · 18:24 UTC
not bad, although i dont really like games that are checkpoint-keep dieing until you do it-checkpoint. find them to irritating