Real Live Avatars INC by Mikhail Rudoy

[raw]
made by Mikhail Rudoy for LD21 (-)
It was nerve-wrecking, and after all that I'm not sure I delivered the ending properly. Please tell me how I did!

Also, the31 was kind enough to let me put my files on his website. Thank you very much, the31!

Due to the site being whatever it was, I couldn't log my progress :(. But I DID write a huge postmortem.

Ratings

Coolness 6% 87
Overall 2.36 398
Audio 1.50 325
Community 2.46 246
Fun 2.50 288
Graphics 2.14 387
Humor 2.50 116
Innovation 2.32 361
Theme 2.96 248

Feedback

dramble
22. Aug 2011 · 17:40 UTC
Cool that it was random, but especially on level 2 I fell in a hole and couldn't do anything until I got caught.
Also seemed to be a little buggy on the jumps and sometimes I would get a lot of x velocity.
Mjiig
22. Aug 2011 · 19:47 UTC
A little bit buggy on the physics but otherwise quite a fun little game. (I did think a level where you can jump was a bit of a waste of time though, holding right is an almost perfect strategy...)
whiletruefork
23. Aug 2011 · 03:22 UTC
I had a few clipping errors. My biggest concern is level 2- since you can't jump you're basically just holding down the right arrow and waiting for the level to end.
RichMakeGame
24. Aug 2011 · 23:54 UTC
pretty fun! I really question the fact that if you jump against a wall in level 1 you get sent flying backwards :) likewise in 2, it's quite random if you make it or fall into a hole and wait for the beam to catch up. finally in level 3, if I didn't accidentally find out about the wall-push I don't think I could complete it. despite these gripes, I had a good bit of fun :). level 1 was the most fun, sliding about and jumping to avoid obstacles
siebharinn
25. Aug 2011 · 03:32 UTC
Very fun games. Physics were good, but control was a little thick.
Jhelle
26. Aug 2011 · 07:46 UTC
The physics felt kinda random but when they worked the skiing mechanic felt great!
Codexus
27. Aug 2011 · 07:11 UTC
I got stuck on level 2. Nice game but it needs more polishing.
angrygeometry
29. Aug 2011 · 00:52 UTC
really stiff physics i felt, and some of the collision detection was pretty buggy... in spite of that, its still a pretty cool little game, so well done!
8bitmuse
30. Aug 2011 · 07:46 UTC
Clever ending :), however it seems the game's controls and physics need some fine-tuning (I got stuck on top of a ramp instead of flying off once). The second level was the one that was most fun: it was fast-paced yet not too challenging, reminded me a bit of the oldschool 2d sonic. The last level was the least entertaining; in my opinion the game works best when it has the same mechanics/setup as the second level. Overall not bad!
tcstyle
05. Sep 2011 · 18:34 UTC
Interesting idea. I liked the story and the randomized levels.
The controls were a little slaggy.