"EscapeBot" by Jonneh

[raw]
made by Jonneh for LD21 (-)
Program your robot to escape the tests, drag and drop the instructions into the memory slots to give step-by-step instructions on what the robot should do. Get from start to finish while avoid being blown up by mines. There are 16 levels, see how much $$$ you can get before the end. Progressing through levels unlocks some more instructions and gives extra memory slots.

Tested and working in the latest versions of Firefox, Chrome (Although it should work on most older versions fine too). Doesn't work well at all in any version IE.

For the smoothest gameplay play it in Google Chrome.

Ratings

Coolness 0% 418
Overall 3.54 60
Audio 2.04 269
Community 2.69 204
Fun 3.17 104
Graphics 3.19 150
Humor 1.40 364
Innovation 3.40 109
Theme 2.67 326

Feedback

migimunz
22. Aug 2011 · 13:10 UTC
This game is awesome, great job!
daandruff
22. Aug 2011 · 13:51 UTC
Nice game, awful music! I didn't feel like the puzzles became harder in the pace that they should though.
BoernerMan
22. Aug 2011 · 15:07 UTC
nice but kinda buggy
maxx
22. Aug 2011 · 15:16 UTC
Awesome! nice puzzles, i i hadn´t to vote 500 games i would keep playing it. Congratulations, but the music made a hole in my head.
Jacic
22. Aug 2011 · 15:48 UTC
Great game! The music gets a little annoying after awhile, but the gameplay is amazing.
Pvaiun
22. Aug 2011 · 16:08 UTC
Game is really fun, but like others said, the music loop is way too short. Unique gameplay though, love it.
Milo
22. Aug 2011 · 16:08 UTC
I really like the concept (although I have to agree that the puzzles don't get hard fast enough). Excellent game.
ointment
22. Aug 2011 · 16:20 UTC
This stands out from the average entry. A bit liberal take on the already loose theme, but it's worth that sacrifice.

Some of the upgrades and instructions are unnecessary because memory slots are plentiful. This tones down the difficulty and variation.

The music does get annoying quickly, I think this game could do better without it.
dramble
22. Aug 2011 · 17:07 UTC
Pretty fun, wish I had more powerful instructions and there were a number of bugs but fun.
Mstrp2ez
22. Aug 2011 · 20:06 UTC
Great and innovative game, atleast i havent seen this done much before.
panzermancer
22. Aug 2011 · 20:49 UTC
Pretty good for 48 hours, but the levels didn't really seem tha tdifficult until the very last one. Not to complain, given your time constraints, but it would have been much more interesting if the puzzles went further than "turn this way, move x squares, that this way, move y squares, so forth and so on." And yeah, the music loop was pretty bad, nothing you can't fix by muting but even then what would be the point of including it at all. The graphics are pretty solid, though, and the interface ran quite smoothly.
foobaz
22. Aug 2011 · 21:34 UTC
Good polish. Nice sound/music/gfx.

I think the levels are too easy (it is possible to win with just advance and turn) except maybe 16.

My final score was 36725.

Some bugs I've found:
Bugged on first load (control panel was in the middle of the screen!). Reload and was ok.
Seem to precaculate when "play" is pressed resulting in a long delay for long sequences (even the music "freezes").
A mine did not explode on level 16 after the first one was destroyed by a laser.
tcstyle
23. Aug 2011 · 16:12 UTC
It seems to get easier in the later levels.
elbowroom
23. Aug 2011 · 17:54 UTC
Pretty cool, nice graphics, a bit too easy?
Daniel X. Moore
23. Aug 2011 · 21:47 UTC
The music is brutal but the game is pretty fun.
ToxicLogic
23. Aug 2011 · 22:19 UTC
A cool concept and a nice polished game. I didn't see any bugs here. :) I would suggest that as you introduce new instructions, that you immediately follow up with a level that requires the player to use that new feature. It's also possible to beat the game without using the laser command and the step forward command, though I'd love to see puzzles that require this!
demonpants
25. Aug 2011 · 02:20 UTC
A pretty good remake (I can't recall the name of the original game that did this mechanic), but I didn't feel like it added enough beyond that. I also didn't really have much desire to keep playing through the levels, I'm not sure why. You did an excellent job getting a bunch of levels in here and the overall design is great. Just didn't quite do it for me, though.
Shigor
26. Aug 2011 · 01:07 UTC
Karel (programming language) strikes back with vengeance and really, really annoying music. Good job for 48 hours, my only disappointment (apart the music which forced me to mute the sound) were the levels. Too easy and quickly boring. If you make a postcompo version with some interesting and devious levels I'd love to play it
N0_Named_Guy
27. Aug 2011 · 00:01 UTC
Great game I must say! It reminds of those LEGO Mindstorms kits... The puzzles were nice! But one complaint... Sometimes the game would consume all my CPU for no apparent reason... And that was annoying (not to mention the loopy tones...). On a CRT monitor it is REALLY hard to read the tooltips. If you will improve this game, improve the tooltips readability. Keep up the good work!
skelethulu
27. Aug 2011 · 14:35 UTC
LOGO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BlackBulletIV
30. Aug 2011 · 01:15 UTC
Great concept! I really like the idea of programming a robot with instructions. If it the idea was fleshed out some more it would be a pretty awesome game.

The audio wasn't good though, especially the music, which was really annoying. Also, I didn't play all 16 levels, but the ten I did play seemed to only increase in instruction count rather than using any new instructions.
marudziik
04. Sep 2011 · 21:29 UTC
Very nice graphics - music is a bit annoying, but the game is really good. I'd kinda would like to know what were your influences: any games like this, or is it Logo after all?
I'd really like to see this idea developed into something more difficult, as the puzzles were pretty easy. Other than that, this is a very good entry.