Under a Watchful Eye by Acheron
A giant floating eye creature circles a remote landscape, keeping close tabs on the player and making sure they do not run away. In this game, you'll have to find some way of escaping the oppressive eye and reaching a control point at the center of the map.
In the submitted version of the game, there is only one real escape route. See the spoiler at the bottom of the game's page for a mini walkthrough.
Made with Unity 3D 3.4 Pro, Gimp 2.6, Blender 2.58, and a Kodak camera. All textures and models are original, and I've avoided using Unity assets or scripts, save those that are built into the engine.
In the submitted version of the game, there is only one real escape route. See the spoiler at the bottom of the game's page for a mini walkthrough.
Made with Unity 3D 3.4 Pro, Gimp 2.6, Blender 2.58, and a Kodak camera. All textures and models are original, and I've avoided using Unity assets or scripts, save those that are built into the engine.
Ratings
| Coolness | 10% | 47 |
| Overall | 3.31 | 114 |
| Audio | 1.46 | 330 |
| Community | 2.92 | 150 |
| Fun | 2.58 | 267 |
| Graphics | 4.04 | 34 |
| Humor | 1.80 | 263 |
| Innovation | 3.62 | 63 |
| Theme | 3.92 | 23 |
I quite liked meandering around the terrain, but I never did manage to win, because that thing has some angry lasers.
Good all-round.
I really like the core idea here, and the atmosphere as well. The text taht the Eye of Sauron (well I'm calling it that) gives when you step outside is creepy. However I feel like it doesn't quite coalesce into a solid gameplay mechanic, even after reading the spoiler I don't feel that motivated to try for it because ultimately I'm on rails until the point at which I can attempt my escape.
I did make a few attempts elsewhere and perversely enjoyed being shot down by laser.
I like the idea of the mad-dash (perhaps Mirrors Edge style) run for your life, but this needs a lot of polishing and balancing.
0.5 Seconds after you leave the circle the eye goes hostile. Once it start firing, the framerate goes single-diit, and movement becomes impossible.
I wish that I could have submitted a more refined version!
Probably should have taken the extra day and called it a Jam entry.