Spaceship Crash by Wirtualnosc

[raw]
made by Wirtualnosc for LD21 (-)
You have to escape from the blowing spaceship.
Hadn't really time to finish this properly, and I didn't want to include it as Jam entry, so... Hey, at least it works! ;)
Arrow keys - movement
Z/Shift/Space - jump
Z/Shift/Space/Enter - make selection (in main menu)
X/Escape - cancel selection (in main menu)

You can resize the window to get bigger screen.

Ratings

Coolness 2% 246
Overall 2.50 366
Audio 2.15 251
Community 3.10 112
Fun 1.93 425
Graphics 2.57 284
Humor 1.33 389
Innovation 1.79 456
Theme 2.43 378

Feedback

bach
23. Aug 2011 · 07:48 UTC
Fun little platformer :)

Controls are a bit frustrating at times.. And some music would have definitely added to the atmosphere!
matthias_zarzecki
23. Aug 2011 · 15:54 UTC
Quite interesting. The not-insta-death-spikes however don't work quite.
Tommislav
23. Aug 2011 · 21:33 UTC
First try was on normal, which was just insane (developer difficulty ;). Some variation would have made the game a lot more interesting.
PsySal
24. Aug 2011 · 03:46 UTC
Grr! I really wanted to keep playing this, but was in the end just too frustrated by the difficulty of the jumps. There seems to be a slight input lag, or something, so lots of times I felt like I pressed "jump" while still standing on the ground, but fell down anyhow. :(

I played it a few times with the falling blocks but it was just way too hard-- without them (on "Very Easy") it's much more manageable. I think I made it until about the 6th room or so! Good job, just wish the jumping was a bit more forgiving (maybe code in an "air step" where you can still jump even after a frame or two off the edge of a block.) Level design seems quite solid, too!
vipah
24. Aug 2011 · 03:51 UTC
Falling blocks a little too random and difficult to avoid by anything but sheer luck. Overall good job however.
Rudy
26. Aug 2011 · 10:31 UTC
Nice little platformer. Controls feel strange... I guess I expected to jump higher. Exactly the same but shaded tiles for background as foreground is not a very good idea. I like that there's no insta-death, but then again getting more health means less and less danger.
ExciteMike
28. Aug 2011 · 22:19 UTC
Played on easy. You move so slow and the blocks fall so fast that it feels just random whether you are going to get hit :/ Too frustrating to go back and try again after failing to escape the first time.
mpc174
28. Aug 2011 · 22:45 UTC
Difficulty ramped up quickly. The falling bricks (set at normal) tended to be unavoidable and punishing. Nice little platformer.
Andrew
29. Aug 2011 · 07:36 UTC
There was no warning where blocks would fall and they fell too fast to be avoidable, and this was on normal. The difficulty of the jumps was a bit high as well but nothing outrageous :)
summaky
04. Sep 2011 · 11:32 UTC
Umph, some jumps are very frustrating... I also got bored in some rooms that I had to jump back and forth for keys. Some atmospheric music would help.
Jedi
12. Sep 2011 · 22:29 UTC
It's a fun platformer but the jumps are too exacting and I found it unplayable on easy and above; your guy moves too slow and those blocks fall too fast.

It needed music. It should've started with the screen size at least doubled, if not tripled.

I beat the whole game without realizing it was a spaceship ;). Nice entry overall.