Faceless by DragonSix

[raw]
made by DragonSix for LD21 (JAM)
You are in jail.

Try to escape.

Press A to use your face.



- game by DragonSix
- http://twitter.com/Drag0nSix



Additionnal notes :
-It's an XNA game, so I've put the necessary installers in the zip file if you need it.
-The game should be not performance hungry at all, but for those with very very weak configs, the game could act strange when under 20 fps. Sorry about that.

Ratings

Coolness 1% 311
Overall(Jam) 3.13 24
Audio(Jam) 2.00 47
Community 1.75 410
Fun(Jam) 2.27 45
Graphics(Jam) 3.64 21
Humor(Jam) 2.13 39
Innovation(Jam) 4.27 1
Theme(Jam) 3.64 10

Feedback

N0_Named_Guy
22. Aug 2011 · 22:38 UTC
Can't play, can't rate =X Sorry... (Linux user here)
GigaClon
23. Aug 2011 · 00:14 UTC
Nice concept, but I spend more time watching the face travel than playing the game, the face travel should take no more than 5 seconds maximum
DecsterB
23. Aug 2011 · 04:20 UTC
This is the strangest game I've played yet.
alexlarioza
23. Aug 2011 · 19:35 UTC
LOL @ the ending! Very strange but interesting game but I agree with one of the commenters, face travel should be sped up.
quickfingers
23. Aug 2011 · 22:04 UTC
Yep that was seriously odd! But in a good way
marudziik
24. Aug 2011 · 17:16 UTC
The atmosphere is pretty creepy, but with no strategy and more interaction involved, this is somewhat lacking. Nice graphics, although being able to skip the mask sequences would be a nice option. This could be very innovative when made into a longer and more feature-rich title.
TellusE
24. Aug 2011 · 21:46 UTC
When I first played this I double-checked to make sure I had eaten the right brownies from the fridge. Once I'd been assured that my party pies were indeed still in stock for the weekend, I continued to become engorged in this d'arte abstracte that challenged both my senses as well as fill me with a considerable sense of motion sickness.

I'll agree with the remarks that the face travels a bit too slowly - add to it that the constantly rotating camera (especially on long travels) really did make me sick :D I ended up looking in the opposite direction of my screen until the sounds ceased.

Regardless of these details (mere details, I tell you!), I think this could become a phenomenal "interactive art" piece. Add some truly queer random quotes throughout the movement and think this would become a profound piece kind of like the Path.
thonk
25. Aug 2011 · 09:43 UTC
Nice concept! I did feel quite dizzy when the face moves though.
matthias_zarzecki
25. Aug 2011 · 15:23 UTC
Neat idea.
Benjamin
26. Aug 2011 · 17:53 UTC
great atmhosphere. The face flying sequence are a bit too long and you can make some very long face-jump avoiding a part of the leveldesign. The ending is cool :)
N0_Named_Guy
27. Aug 2011 · 21:39 UTC
Sorry man, couldn't play 'till to the end (now that I've managed to be on Windows). It is too noisy, I dislike the sound effect you use when the face is being used. Another thing that really gets my nerves is that everytime that I use my face I must sit and watch it go... A nice effect here and there, but man, EVERYTIME IT IS USED? That's too much for me. Enough with the hating =) I find this game quite an original one. I has a really nice idea, but poorly executed... I wish you the best =)
🎤 DragonSix
29. Aug 2011 · 15:20 UTC
Thanks for all your comments. When I made the game, I was fully aware of the negative points some of you bring up.

The thing I regret a bit is I didn't have the time to make more complex, more interesting maps. Maybe if I come back to it one day...

For the other point, namely the face travels, I know very well how it can feel, and it is indeed exactly how I intended it to be. I wouldn't have it any other way.
Zetanor
30. Aug 2011 · 00:58 UTC
This should win the compo.