EscApe by JohanAR
Written in Java using Slick2D and LWJGL. Hopefully runs on Linux, Windows and Mac.
Initial project failed so I threw this together in 3 hours.
UPDATE:
I've now uploaded a post compo deluxe version with animations and slightly better graphics. Use original for rating. Total time spent on project, about 10 I think.
Initial project failed so I threw this together in 3 hours.
UPDATE:
I've now uploaded a post compo deluxe version with animations and slightly better graphics. Use original for rating. Total time spent on project, about 10 I think.
| Original (All platforms) | http://www.oljud.se/dist/EscApe.zip |
| Deluxe | http://www.oljud.se/dist/JohanAR-EscApe.zip |
| Post-mortem | http://www.ludumdare.com/compo/2011/08/29/theres-more-to-escape-than-you-think/ |
| Source | http://www.oljud.se/dist/apesrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4989 |
Ratings
| Coolness | 15% | 22 |
| Overall | 2.27 | 413 |
| Audio | 1.00 | 371 |
| Community | 3.42 | 47 |
| Fun | 1.91 | 430 |
| Graphics | 2.86 | 213 |
| Humor | 3.00 | 54 |
| Innovation | 2.50 | 310 |
| Theme | 3.27 | 160 |
The appropriate categories of not fun and no music are marked while it does have decent innovation, theme, and graphics. And the joke at the end did make me laugh pretty hard.
Maybe next compo I'll get something done in Scala. I know a bit of Haskell and Erlang, though I'm not taking advantage of functional programming in Scala, just using it like an improved version of Java
java -Djava.library.path=binlib -jar Escape.jar
is the command, otherwise it will complain about missing lwjgl. If you just try to start the JAR you won't see the error though. And I haven't tried the .bat file, I just assumed that's how they work :D
4*
But well I like weird, I like "I don't get this". This is abstract enough for me to play and have some kind of reaction too. I can see its unfinished but well isn't that the point of the 48?
It's never gonna be finished you just put a lid on it!
Technically I could see the game mechanics worked with background and foreground, smooth frame rate, etc...
Source code as well so thanks Johan!
:-)
I spent a few extra hours with the deluxe version, but I don't think I'm ever going to properly finish this. Basically I threw this together because I didn't have time enough to write what I wanted to, and I don't think the end result would be worth the effort.
P.S. Would work better if you couldn't exit with close button and this was full-screen.