Rainbow Jail by Benjamin
You must escape the terrifying Rainbow Jail island.
On you way you can rescue others prisoners or use them to protect yourself.
- Move you character with the arrow keys or WASD
- Walk in single blocks to push them
- Walk in multiples blocks to destroy them
/!\ When you destroy a block, you destroy all the blocks of the same color in your area !
/!\ If you make a move in a sentry Area, you're dead meat.
If you leave the jail or achieve to collect the 16 diamonds, please post hero so I know if Rainbow Jail is actually finishable or not ^__^
( I hope it is because I lost too much time on this ending sequence... *sigh* )
On you way you can rescue others prisoners or use them to protect yourself.
- Move you character with the arrow keys or WASD
- Walk in single blocks to push them
- Walk in multiples blocks to destroy them
/!\ When you destroy a block, you destroy all the blocks of the same color in your area !
/!\ If you make a move in a sentry Area, you're dead meat.
If you leave the jail or achieve to collect the 16 diamonds, please post hero so I know if Rainbow Jail is actually finishable or not ^__^
( I hope it is because I lost too much time on this ending sequence... *sigh* )
Ratings
| Coolness | 12% | 38 |
| Overall | 4.20 | 2 |
| Audio | 2.81 | 126 |
| Community | 2.57 | 231 |
| Fun | 3.82 | 9 |
| Graphics | 4.11 | 25 |
| Humor | 2.26 | 149 |
| Innovation | 4.36 | 3 |
| Theme | 3.82 | 37 |
The first level is quite hard and a more progressive beginning would be welcome, but when you get the trick the game turns into something really interesting and challenging.
The game looks like an arcade at first look, but in fact, it's definitely a great puzzle game!
I confirm, it's finishable.
The four items are catchable :
Key (A must have :p)
Steak ?!
Flashlight
Pick Axe (Not necessary, but that's cool !)
You don't need to save all the prisoners ... They are used like ... shields ... Three of them must die to finish the game.
And ... Sorry, I didn't get all the diamonds ...
(I wish I'll take a printscreen, next time ...)
But it really is too hard, from the beginning. (Or it isn't too hard but just "too much" - try to reduce the amount of blocks in the first levels, that should help.)
But I encountered a weird bug that crashed it. I was walking around with a prisoner in-tow, and he walked on top of a solitary block. Well, I needed to push that block, and when I did my character and the prisoner we on the same tile. The game didn't like that very much and froze.
This is, however, badly in need of some balancing. You spend a lot of time failing and trying to figure out what to do.
Very cool game!
Unless I'm missing something, I can't see how to get to the top of the screen... Hints?
@none some blocks are placed randomly, you can check this in the map on this post-mortem http://www.ludumdare.com/compo/2011/08/23/i-could-not-escape-leveldesign/
@all thank you for the comments, I will try to make a better difficulty curve next time ! ^__^
But I don't know... it definitely was challenging, but not too hard!
I got the key after 2 hours straight gaming... maybe because the key was my only target!
I also got the steak, 6 diamonds and "used" 4 prisoners... they were awesome to get along with some pretty tough situations!
did I do something wrong? I don't know! :)
i left jail after 20 min playing, i dont think its hard.
would be lovley if you create more levels with harder puzzles
thumbs up
Now I have a screenshot of the maze but can't post it here ... Only thing you need is the key ... the axe speeds up the hitting ... be carefull after grabbing it ... W/o the flashlight of course the dark levels would be tricky ... Wonder what the meat was for :-) ... Fun to play if you like Sokoban and Bolder Dash ...
It took several attempts to find out the optimal strategy for each chamber. And it was an advantage that the fields that were intended to be randomly filled always look the same instead.
Second: There ramain a few problems in the program.
One must not move while the follower does, or that one might step on places where he should not (other prisoners, coloured stones).
Some chanbers can be left at places where the adjacent chanmer has a wall on the other side. This turns these walls into ground.
If you pass a door several times it fills up with red stones one by one.