Abigail's Descent by Cosmologicon
Source version requires python + pygame.
This is a platforming game about a self-reliant princess who decides to rescue *herself* from a tower. Here's the video I watched when the "Escape" theme was announced, for inspiration:
http://www.youtube.com/watch?v=jJ1VbUrRVZI
Controls are left, right, and up. The game auto-saves when you quit, so you should start at the next checkpoint when you restart it.
There are 3 levels in the game (the dialogue should make this clear, but sometimes it doesn't show up). Level 3 is pretty hard, though, so feel free to rate the game after finishing Level 2.
The game should be pretty playable as low as 10fps. If it drops below that for you, check out the README for tips on boosting performance, options, and cheating!
This is a platforming game about a self-reliant princess who decides to rescue *herself* from a tower. Here's the video I watched when the "Escape" theme was announced, for inspiration:
http://www.youtube.com/watch?v=jJ1VbUrRVZI
Controls are left, right, and up. The game auto-saves when you quit, so you should start at the next checkpoint when you restart it.
There are 3 levels in the game (the dialogue should make this clear, but sometimes it doesn't show up). Level 3 is pretty hard, though, so feel free to rate the game after finishing Level 2.
The game should be pretty playable as low as 10fps. If it drops below that for you, check out the README for tips on boosting performance, options, and cheating!
Ratings
| Coolness | 10% | 47 |
| Overall | 3.62 | 48 |
| Audio | 3.35 | 66 |
| Community | 3.13 | 104 |
| Fun | 3.62 | 28 |
| Graphics | 3.48 | 88 |
| Humor | 3.83 | 13 |
| Innovation | 3.41 | 108 |
| Theme | 3.62 | 71 |
The game suddenly slowed down and crashed at the last level (every thing was fine before that). Amazingly, when I opened the game again I started at my last checkpoint :)
The only thing I don't like is that the gray characters don't fit with the 3D background, but the overall presentation is superb!
The characters are really charming and expressive despite their simple appearance, and the premise is fun too. Implementation could have used some polish, but it does work reasonably well. As has been pointed out, the jumping mechanic isn't perfectly intuitive, and I also had trouble landing on tiny platforms more often than not. Would have been more enjoyable if the difficulty didn't ride so much on pixel-precise jumps where the actual collision boundaries are hard to judge. Makes it feel a bit soft and chancy. Tweaking the movement and/or changing the character graphics into something more solid and indicative of collision shapes should make this a great(er) game, for sure.
I was going to put a comment that I now withdraw after finding the second power-up. Although for some reason my cliffhanger disappeared and I had to get it twice. It also crashed for me at the end of level 3 (which I promptly reloaded without problem).
The text was a bit fast for me (but I think this also relates to the framerate problem I had since it was much better after I restarted with --fast).
All in all, I'm glad the spirit of teetering towers lives on, although in a very different form.
P.S. There are some bugs... you can get power-ups while dying for instance. Nothing major :)
I had some trouble with the double jump for soft landing so I got stuck in level 2. Liked the story.
I wish the dialog on level 3 had been as funny as on level 2, but that is a small complaint.
The rotating tower, and the way Abigail drifts as she falls are both really pleasing.
Loved the idea of self-rescuing princess while the knight in shiny armor stood useless at the base of the tower :).
Anyways, great job for 48h, the implementation of the tower in python must have been tricky :P!