Where's the Bathroom? by Jamin
Ratings
| Coolness | 0% | 418 |
| Overall | 1.69 | 481 |
| Audio | 1.00 | 371 |
| Community | 2.86 | 165 |
| Fun | 1.69 | 453 |
| Graphics | 1.83 | 432 |
| Humor | 1.29 | 413 |
| Innovation | 1.38 | 491 |
| Theme | 2.62 | 339 |
Feedback
Devenger
23. Aug 2011 · 14:32 UTC
Please provide a compiled version of your game for at least one platform.
bushmango
23. Aug 2011 · 16:55 UTC
Ahh, different colors (basic lighting) for all four walls would have made this a lot easier to navigate. From the screenshot I had no idea that this was a maze game. But hey, you got something out. Not sure if I could win or not. On the plus side, it didn't make me motion sick like notch's.
wbobeirne
24. Aug 2011 · 02:14 UTC
Not much to say, it's an extremely straight forward game. Not sure if the levels are randomly generated or not, but way too many far away and annoying dead ends for me. It was also nearly impossible to distinguish were you had been from where you hadn't.
Cosmologicon
24. Aug 2011 · 07:09 UTC
I'm actually really liking the level names here (I think I'm up to level 5), but the game is just too monotonous for me to keep at it.
Zaron
27. Aug 2011 · 02:06 UTC
The visuals are mildly confusing, but workable. The collision is sticky as hell, though, and given how tight the winding halls are, that's kinda a game-killer here.
ExciteMike
29. Aug 2011 · 20:27 UTC
Hmm, my multi-monitor setup seems to be screwing up the mouselook, making this very difficult to play.
wally2069
31. Aug 2011 · 17:46 UTC
Well you do have a 3D walk around engine with exits to find but the walls blur together with those colors and there is not much else here.
stigrv
05. Sep 2011 · 09:00 UTC
All I got was an empty black console window.
summaky
10. Sep 2011 · 14:25 UTC
Colliding with the walls stops you, which isn't very funny. You should "slide" instead. Besides this, nothing more to complain :-)