Walls of Darkness by Yann

[raw]
made by Yann for LD21 (JAM)
You are an adventurer who had the bad idea to plunder a cursed temple.

The wall begins to close on you. You have to escape... But even in this situation, you want to satisfy your greed an take as much treasure as you can!

Good Luck =)

Edit : I just realized that you need an effect to open the .cap
it's here http://dl.dropbox.com/u/23551572/LD21/Textured%20Lerp%20Tinting.fx

Code Construct Classic
Sound Design : Sfxr & Audacity
Music : freeplaymusic.com

Ratings

Coolness 0% 418
Overall(Jam) 2.92 30
Audio(Jam) 3.09 23
Fun(Jam) 2.67 27
Graphics(Jam) 3.25 33
Humor(Jam) 1.33 62
Innovation(Jam) 2.58 40
Theme(Jam) 3.42 16

Feedback

MadrMan
23. Aug 2011 路 08:32 UTC
Interesting, but VERY short. I like the music!

Also it seems like changing the difficulty doesnt make much of a difference.
馃帳 Yann
23. Aug 2011 路 08:42 UTC
Yep, I didn't have time to make other levels. I wanted to make the game look pretty.
Changing difficulty change the timing between the start of each raw of walls. In this regard the gap between too easy and unbeatable is really narrow (if you try to get all the treasures). Maybe I should use another parameter hmmmmmm...
Anyway thanks for your comment =)
jonnopon3000
23. Aug 2011 路 19:35 UTC
I like the concept, but the controls felt oddly stiff and fiddly, which made the last 'room' with holes feel very frustrating. The graphics and audio are nice :)
馃帳 Yann
23. Aug 2011 路 19:49 UTC
Thanks =)
Yeah I used the default grid movement behavior of construct classic, next time I'll code my own movement 'cause indeed, this movement is too sensible (one quick touch may move the character for two grid square instead of one) and pressing two keys at the same time stop the movement.
I got used to it but it's not that good anyway.
Jedi
25. Aug 2011 路 03:09 UTC
Graphics and audio are great. I like how the music conveys a sense of urgency. The pits were to hard to distinguish from the walls though.
Aside from stopping when you try to go diagonally, it's a solid entry!
馃帳 Yann
27. Aug 2011 路 13:07 UTC
Thanks jedi =) yes the stopping is annoying, I used the default movement of the engine,I should have tried to code a custom one. I did for one just two days ago and it took me like 30min. It's a shame.
Shigor
27. Aug 2011 路 15:12 UTC
Ominously creeping wall of darkness and short but fitting music loop gave it quite good atmosphere, art is nice and also fitting. There are just two things I've disliked. First - obvious shortness of the game. Second, the holes in the ground don't look much like holes, I kinda thought these are other walls and fell in... twice.
And THANK you for providing difficulty setting. I wouldn't need it probably, but one of the annoying things on testing and rating entries is often very hard to insane difficulty of the game (mine included, although I didn't do it on purpose :D)
馃帳 Yann
30. Aug 2011 路 01:49 UTC
yeah I may try to do longer level but now I'm losing myself on other project. This ludum dare triggered many ideas :D
I made a maze generator in 2 days just after this one.
You can check it out here http://dl.dropbox.com/u/23551572/exe/maze.exe
馃帳 Yann
30. Aug 2011 路 01:49 UTC
Oh! and thanks for your comment =)
wally2069
31. Aug 2011 路 19:04 UTC
The darkness sometimes enveloped in a weird manner. Sometimes the character ran into pits causing a death. That was usually accidental. Otherwise neat job.
summaky
10. Sep 2011 路 17:47 UTC
It is very short and easy on normal. However, sometimes the controls got on my way and it was difficult to pass through narrow spaces. The music was perfect.