{"author_link":"\/author\/bluescrn\/","author_name":"bluescrn","author_uid":"207","comments":[{"author_name":"Firano","author_uid":"5740","time":"Aug 22, 2011 @ 10:10am","epoch":1314007500,"text":"Great game! Btw, the Ludum Dare tools page (http:\/\/www.ludumdare.com\/compo\/tools\/) has some good sound editors and generators."},{"author_name":"code_glitch","author_uid":"4203","time":"Aug 22, 2011 @ 6:08pm","epoch":1314036180,"text":"Now this, I love graphic wise - plenty of polish and it runs buttery smooth on a 2 year old, just above average PC under wine. Plus, it really reminds me of those nostalgic bike games all over the internet- just a lot better.\r<br\/>\r<br\/>great game. audio would have been a definite plus though."},{"author_name":"marudziik","author_uid":"5431","time":"Aug 23, 2011 @ 12:29pm","epoch":1314102240,"text":"I really liked this one, especially  physics-wise. Randomly generated levels are also fun, too.\r<br\/>Being able to set a different seed (thru some config file or so would be enough) would be a plus, as well as audio, but it's a great game anyway!"},{"author_name":"wonderwhy-er","author_uid":"232","time":"Aug 23, 2011 @ 3:39pm","epoch":1314113640,"text":"Wah, nice graphics man, and smooth game play, not very innovative though."},{"author_name":"stigrv","author_uid":"3796","time":"Aug 23, 2011 @ 4:14pm","epoch":1314115740,"text":"An addictive little game. Nice graphics. Missed some sound. Found a bug that made the end of level text stay on screen if you start the next level too quickly."},{"author_name":"quickfingers","author_uid":"3963","time":"Aug 23, 2011 @ 11:08pm","epoch":1314140580,"text":"i love physics based 2d racers this was a fun one :)"},{"author_name":"Deraj","author_uid":"4936","time":"Aug 27, 2011 @ 3:10am","epoch":1314414300,"text":"Maybe not the most original, but this was really fun to play.\r<br\/>\r<br\/>Did anyone else find themselves trying to see how many flips they could do while still beating levels successfully?\r<br\/>\r<br\/>One bug I hit was that after beating one level and losing quickly on the next, the &quot;safe, for now&quot; message never went away (and it never said I lost).\r<br\/>\r<br\/>Totally fell right down a pit once. I'm going back to play more now..."},{"author_name":"Codexus","author_uid":"187","time":"Aug 27, 2011 @ 6:59am","epoch":1314428040,"text":"Nice game. It looks really nice and the physics and control of the bike feel right.\r<br\/>Gameplay-wise it quickly gets boring. Some handmade levels with more gameplay elements are badly needed."},{"author_name":"DrPetter","author_uid":"10","time":"Aug 28, 2011 @ 10:26am","epoch":1314526860,"text":"Pretty good dynamics. Could perhaps have been a bit more fun with some bounce in the suspension, although likely more difficult too. I'd decouple the camera some more from the bike though, to avoid having sudden impacts translate directly into screen movement and zoom.\r<br\/>\r<br\/>Due to being told in the readme that I would need to brake, I tried to see how far I could get holding the accelerator down constantly and not touching the brake. So far I've beaten the first nine levels, and level 10 is definitely possible although it gets a bit tricky at this point. I made it almost to the end, with just three unlit dots left."},{"author_name":"BlueShaman","author_uid":"4891","time":"Aug 28, 2011 @ 6:25pm","epoch":1314555600,"text":"Good graphics. This concept is overused in my opinion, and the theme didn't really get fit into it. Oh, and my integrated GPU on this laptop handled the game fine. :D"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"Aug 28, 2011 @ 7:20pm","epoch":1314558900,"text":"What am I escaping from, exactly?  There wasn't really any motivation to vroom vroom.  A timer or wave of mutilation would have helped with that."},{"author_name":"tangentstorm","author_uid":"5396","time":"Aug 31, 2011 @ 1:31am","epoch":1314753960,"text":"Nice job. Worked just fine on my laptop, and it hardly runs anything. I really like how the sky changes color and the way the camera zooms in and out."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Sep 1, 2011 @ 4:01pm","epoch":1314892560,"text":"What this babdly needs is some rocking background music. Nice work :-)"}],"images":["ld21\/207-7009fea2fb57c1afc881ae181baca647.jpg"],"links":[{"url":"http:\/\/www.bluescrn.net\/LD21-bluescrn.zip","text":"Windows"}],"metadata":{"g_key":"32516","g_author":"207","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32546","g_title":"The Great Volcano Escape","g_status":"UCHK1","g_place":"70","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/207-shot0.png-eq-900-500.jpg"],"text":"'The Great Volcano Escape'\r\n\r\nby @bluescrn, Made in under 48hrs for Ludum Dare #21\r\n\r\nSorry, there's no sound. (I'm currently looking for a free\/cheap\/lightweight\r\nsound system that's suitable for little 2D PC projects...)\r\n\r\nPlease don't rate this game if your computer is too slow to run it! It should\r\nrun at 60fps on any reasonable gaming PC, but is unlikely to be playable on \r\nnetbooks or laptops with weak GPUs. So I've included an LD48_LowSpec.exe that\r\njust turns off the bloom and mist layers, which might help some people.\r\n\r\n\r\nControls:\r\n\r\nArrow keys - Lean forwards\/back\r\nZ          - Accelerate\r\nX          - Brake (yes, you'll need this)\r\nSpace      - Restart level\r\n\r\nGoal: Get to safetly without killing yourself... \r\n\r\n\r\nLevels\r\n\r\nThey're procedurally generated, but with fixed seeds. They get harder, and will become impossible\r\nafter a while...\r\n\r\nThe first 15 levels are definitely doable, after that... maybe not :)\r\n\r\n\r\nBase Code Used:\r\n\r\nThe contents of code\\base is my 'standard base code'. I've used it for\r\nseveral Ludum Dare entries. It handles D3D\/DInput setup, texture loading,\r\nmaths (vector\/matrix), fonts, and drawing polygons. It also contains the\r\nbloom effect.\r\n\r\nFeel free to copy+paste any useful bits you might find in there...\r\n\r\nAll code in Code\\LD48 and textures in \\data were hacked together during the compo\r\n\r\n\r\nMain Tools Used:\r\n\r\nVisual Studio 2011, C++, DirectX9\r\nChipmunk (2D Physics engine)\r\nGenetica (generating clouds + rock textures)\r\nPhotoshop CS5 (Drawing the bike+biker)\r\n<\/p>","title":"The Great Volcano Escape"}