D.T.R.J by Zemmi
Here be my third Ludum Dare entry.
Take control of our locked away hero using the arrow or W, A, S, D keys.
By harnessing the power of his electromagnet bracelet and pressing the "X" or "CTRL" keys you may move pesky blocks barricading our friend from his escape.
With thought and care he can traverse the level and open a pathway to the goal, the teleporter. Entering this teleporter shall transport our hero to a new location and a new challenge.
Should a challenge become too difficult or terrifying to confront, press the "R" key to reset the level and try once more.
Take control of our locked away hero using the arrow or W, A, S, D keys.
By harnessing the power of his electromagnet bracelet and pressing the "X" or "CTRL" keys you may move pesky blocks barricading our friend from his escape.
With thought and care he can traverse the level and open a pathway to the goal, the teleporter. Entering this teleporter shall transport our hero to a new location and a new challenge.
Should a challenge become too difficult or terrifying to confront, press the "R" key to reset the level and try once more.
| Web | http://tylermolz.com/games/DTRJ.swf |
| Source | http://tylermolz.com/games/DTRJ_Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3343 |
Ratings
| Coolness | 5% | 115 |
| Overall | 3.40 | 84 |
| Audio | 2.60 | 167 |
| Community | 2.00 | 336 |
| Fun | 3.05 | 135 |
| Graphics | 3.40 | 105 |
| Humor | 1.80 | 263 |
| Innovation | 3.50 | 85 |
| Theme | 2.84 | 287 |
Feedback
Marin
22. Aug 2011 · 13:30 UTC
Cool gameplay :)
mes
23. Aug 2011 · 08:18 UTC
i like the spaceman. he looks like george takei.
Shigor
23. Aug 2011 · 10:02 UTC
Very good logical game :)
thristhart
24. Aug 2011 · 04:09 UTC
I got stuck on level 9 :( I loved the two-block puzzle concept. The Escape theme wasn't really represented, I think.
mikolalysenko
25. Aug 2011 · 05:42 UTC
I like this concept quite a bit! I have only two complaints: First, the music got a bit repetitive after awhile. Second, some of the puzzles seemed to be somewhat ill constrained; I felt like I solved them by cheating/using a particularly inelegant solution. Of course I think that it is quite difficult to make levels for this kind of game, so hats off to you for creating as much as you did in the time limit!
bluescrn
11. Sep 2011 · 19:31 UTC
Finished it (829 steps/307 switches). Quite a nice mechanic - didn't get too hard, as some box-shifting puzzle games often do