26 Prisoners by Devenger
Prisoners of a war of words, many women and men of letters need a guiding hand to escape from camps of genuine, physical terrors. Not every prisoner can be saved... you'll just have to try your best.
CONTROLS (game doesn't mention all of them, thanks Tulrath for reminding me of this in the comments): Letter keys to select and deselect prisoners. Backspace to deselect all prisoners. Space to pause. Click to move prisoners around (Ctrl-click to deselect them after click). Arrow keys to move camera around on the couple of levels this is required, or move mouse to the edge of the screen.
Game is a Flash .swf, so will probably run in your browser. Thanks ChevyRay for FlashPunk, a pleasant and powerful framework for a little game like this. Apologies to fans of good pathfinding - you won't find any of that here.
CONTROLS (game doesn't mention all of them, thanks Tulrath for reminding me of this in the comments): Letter keys to select and deselect prisoners. Backspace to deselect all prisoners. Space to pause. Click to move prisoners around (Ctrl-click to deselect them after click). Arrow keys to move camera around on the couple of levels this is required, or move mouse to the edge of the screen.
Game is a Flash .swf, so will probably run in your browser. Thanks ChevyRay for FlashPunk, a pleasant and powerful framework for a little game like this. Apologies to fans of good pathfinding - you won't find any of that here.
| Web (Flash) | http://dl.dropbox.com/u/12753061/LD21.swf |
| Source | http://dl.dropbox.com/u/12753061/LD21.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2661 |
Ratings
| Coolness | 11% | 43 |
| Overall | 3.78 | 25 |
| Audio | 2.37 | 210 |
| Community | 2.96 | 143 |
| Fun | 3.58 | 33 |
| Graphics | 2.98 | 192 |
| Humor | 1.71 | 290 |
| Innovation | 3.85 | 34 |
| Theme | 4.48 | 1 |
Good intuitive (to me, at least) interface.
Good production.
Won with 11. Will try for more later.
P.S.: Maybe you should extend it and make a bigger, sellable game.
One of the best games of LD21 I played so far, good job! (Although it's a bit too hard for me.)
I wish it would remember the progress when you left the game though (really easy to do with net.flashpunk.utils.Data, or just SharedObject in flash).
In level 2, the stationary guards seemed to have a longer view range than the circle when they were alerted.
And thanks everyone for your comments; I'm considering making a full, post-compo version of this, and the feedback has been both useful and encouraging.
I gave you bonus Community points for supporting so many keyboard layouts!