Soul Hellscape by Rudy
Hi all, this is my first LD entry, hope you like it.
In this sandboxy game you help trapped souls by placing your "Holy Light" beam that attracts them and lets you guide them to the Gate of Hell, where they can escape. All while several types of baddies attempt to nibble on the delicious, innocent souls. You can zap them with a "Divine Lightning". Plus a few more fancy features.
Software: VS (C# + XNA), Photoshop, Maya, sfxr
Requires: Windows, .NET, XNA, mouse/keyboard
XNA 4.0 redist: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4 redist: http://www.microsoft.com/download/en/details.aspx?id=24872
In this sandboxy game you help trapped souls by placing your "Holy Light" beam that attracts them and lets you guide them to the Gate of Hell, where they can escape. All while several types of baddies attempt to nibble on the delicious, innocent souls. You can zap them with a "Divine Lightning". Plus a few more fancy features.
Software: VS (C# + XNA), Photoshop, Maya, sfxr
Requires: Windows, .NET, XNA, mouse/keyboard
XNA 4.0 redist: http://www.microsoft.com/download/en/details.aspx?id=20914
.NET 4 redist: http://www.microsoft.com/download/en/details.aspx?id=24872
Ratings
| Coolness | 51% | 2 |
| Overall | 3.11 | 172 |
| Audio | 1.89 | 296 |
| Community | 2.91 | 151 |
| Fun | 2.79 | 210 |
| Graphics | 3.21 | 146 |
| Humor | 1.67 | 297 |
| Innovation | 3.42 | 104 |
| Theme | 3.37 | 131 |
The help screen did a decent job of explaining the goals for a 48 hour entry. If the game got expanded upon, a tutorial would be nice though.
The only problem is the high resolution or too small objects. I once had at least 10 souls following my light beam, and I led them all to a Hellrose because I thought it would be the Gate of Hell. ;-) Well, clearly my mistake, but I think setting the contrast a little bit higher and zooming in would help to make this an outstanding game!
I feel like this is a finished product, and a really good one.
Wish mana regenerated a bit faster so I didn't have to wait as much. :(