Oh No, Lava! by paraboxstudios
3 Levels complete for this dare. In the future I'd like to update the controls to behave more like the older 8 bit titles.
Mac build is Intel only. Source is a UnityPackage.
Mac build is Intel only. Source is a UnityPackage.
Ratings
| Coolness | 1% | 311 |
| Overall | 2.74 | 297 |
| Audio | 1.72 | 315 |
| Community | 2.20 | 305 |
| Fun | 2.70 | 234 |
| Graphics | 2.17 | 384 |
| Humor | 1.36 | 384 |
| Innovation | 2.30 | 369 |
| Theme | 3.83 | 32 |
The fact that getting killed only lost 1 coin adds a bit of strategy to the mix, in that if you can go to a dead end that gets you at least 2 coins, that is still a net gain. I think with a little more variety, some better level design and slowing moving lava, this could be quite fun.
Also, the approaching wall of doom really did give me a strong feeling of escape.
I think Unity might not be good for 8-bit style graphics.
It suits the theme well.