Oh No, Lava! by paraboxstudios

[raw]
made by paraboxstudios for LD21 (-)
3 Levels complete for this dare. In the future I'd like to update the controls to behave more like the older 8 bit titles.

Mac build is Intel only. Source is a UnityPackage.

Ratings

Coolness 1% 311
Overall 2.74 297
Audio 1.72 315
Community 2.20 305
Fun 2.70 234
Graphics 2.17 384
Humor 1.36 384
Innovation 2.30 369
Theme 3.83 32

Feedback

Devenger
23. Aug 2011 · 17:27 UTC
A nice 5 minutes of game, here - nice that it isn't too ruthless with dead ends and suchlike. Have you considered trying to expand this by making levels procedurally generated? It seems it would be suited to that.
Shigor
25. Aug 2011 · 23:50 UTC
Bit too simple for my taste
summaky
27. Aug 2011 · 17:56 UTC
I like how it shows the power-ups scattered throughout the level before starting. The lava looks more like fire to me.
Shadow
28. Aug 2011 · 18:47 UTC
Interesting. Although yeah, the lava looks more like fire. Despite being simple I find it to be nice enough. Good Job.
Six
30. Aug 2011 · 08:29 UTC
I actually found this quite enjoyable for it's simplicity, although it also felt a little too punishing.
The fact that getting killed only lost 1 coin adds a bit of strategy to the mix, in that if you can go to a dead end that gets you at least 2 coins, that is still a net gain. I think with a little more variety, some better level design and slowing moving lava, this could be quite fun.
Also, the approaching wall of doom really did give me a strong feeling of escape.
MacTuitui
04. Sep 2011 · 03:46 UTC
Simple but complete. Good job. Nothing more to say.
elbowroom
11. Sep 2011 · 15:57 UTC
This game is fun, good work!
I think Unity might not be good for 8-bit style graphics.
It suits the theme well.